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Brass Dragon, Template


Great Wyrm Red Dragon CR 22

CG Huge dragon (fire)

Init +4; Senses dragon sensesPerception +34

 fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)


AC 38, touch 8, flat-footed 38; (+30 natural, –2 size)
hp 297 (22d12+154)
Fort +20, Ref +13, Will +18
DR 15/magic; Immune fire, paralysis, sleep; SR 27
Weaknesses vulnerability to cold

Speed60 ft., burrow 30 ft., fly 200 ft. (poor)
Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 
2 wings +29 (1d8+5), tail slap +29 (2d6+16)
Special Attacks
 breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath

Spell-Like Abilities
 (CL 22th)
At will—control weathercontrol windsendure elementsspeak with animalssuggestion (DC 18) Spells Known (CL 15th) 7th (4/day)—greater teleportpower word blind 6th (6/day)—forceful handgeasgreater dispel magic 5th (7/day)—contact other planedominate person (DC 22), mirage arcana, prying eyes
4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchorlocate creature
3rd (7/day)—displacementheroismhold person (DC 20), tongues 2nd (7/day)—alter selfdetect thoughts (DC 17) locate objectresist energysee invisibility 1st (8/day)—alarmcharm person (DC 18),  protection from evilshieldventriloquism 0 (at will)—arcane markdancing lightsdispel magic detect poisonghost sound (DC 15)mage handmessageprestidigitationread magic

Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20
Base Atk +22; CMB +35; CMD 45 (49 vs. trip)
Feats AlertnessFlyby AttackGreater Spell Focus (enchant),
HoverImproved InitiativeImproved Vital StrikeMultiattackPower Attack,Quicken SpellSpell Focus (enchant), Vital Strike

Skills Bluff +30, Diplomacy +30, Fly +17, Heal +30,  Knowledge (local) +30, Knowledge (history) +30,  Linguistics +30, Perception +34, Sense Motive +34,  Spellcraft +30, Survival +30 Languages Common, Draconic, plus any 22 others


Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.

Fire Aura (Su)

An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Sp)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su)

An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.

Picture (if available) here.

Special case information here, such as using the race for player characters or Monster Lore boxes.


Variant Monster

This is a Variant Monster.

This is a Variant Monster based on a monster presented in the Bestiary. The full stats were not provided by Paizo, so some calculations were made.


Conversion by: sowhereaminow