I
76,800 CG Huge dragon (fire) Init +4; Senses dragon senses; Perception +34 Aura fire (10 ft., 1d6 fire), frightful presence (300 ft., DC 26)
DEFENSE
AC 38, touch 8, flat-footed 38; (+30 natural, –2 size) OFFENSE
Speed60 ft., burrow 30 ft., fly 200 ft. (poor)Melee bite +31 (2d8+16), 2 claws +31 (2d6+11), 2 wings +29 (1d8+5), tail slap +29 (2d6+16) Special Attacks breath weapon (100-ft. line, DC 28, 20d4 fire), crush, desert wind, sandstorm, sleep breath Spell-Like Abilities (CL 22th) At will—control weather, control winds, endure elements, speak with animals, suggestion (DC 18) Spells Known (CL 15th) 7th (4/day)—greater teleport, power word blind 6th (6/day)—forceful hand, geas, greater dispel magic 5th (7/day)—contact other plane, dominate person (DC 22), mirage arcana, prying eyes 4th (7/day)—charm monster (DC 21), confusion (DC 21), dimensional anchor, locate creature 3rd (7/day)—displacement, heroism, hold person (DC 20), tongues 2nd (7/day)—alter self, detect thoughts (DC 17), locate object, resist energy, see invisibility 1st (8/day)—alarm, charm person (DC 18), protection from evil, shield, ventriloquism 0 (at will)—arcane mark, dancing lights, dispel magic, detect poison, ghost sound (DC 15), mage hand, message, prestidigitation, read magic STATISTICS
Str 33, Dex 10, Con 25, Int 20, Wis 21, Cha 20
SPECIAL ABILITIES
Desert Wind (Su) A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC. Fire Aura (Su) An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action. Move Sand (Sp) A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell. Sandstorm (Su) An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds. Sleep Breath (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon. | Picture (if available) here.
Special case information here, such as using the race for player characters or Monster Lore boxes. |