STANDARD ACTION FIGHTING DEFENSIVELY TOTAL DEFENSE MOVE ACTION DRAWING AND SHEATHING WEAPONS READYING OR DROPPING A SHIELD STANDING UP FULL ROUND ACTION SPRINT WITHDRAW FREE ACTION DROP AN ITEM DROP PRONE SPEAK (This will change) MISCELLANEOUS 5-Foot Step OTHER Aid Another Bull Rush- Unarmed Attack (10 or 20) or bludgeoning weapon speed, or combined with a charge Charge- 2 second (20 counts) or weapon speed, whichever is longer Disarm- Weapon Speed, disarming while unarmed is part of grappling Feint- Weapon Speed, or 1/2 weapon speed with Improved Feint Grapple- Light Unarmed Attack Speed (10), then 15 counts per grapple check Overrun- becomes a Trip attempt during a move Reposition- Part of grapple Steal- Part of Disarm (either unarmed as snatching away, or with a weapon as cutting/flicking away) Sunder- Weapon Speed. Sundering armor with a bludgeoning or piercing weapon suffers a penalty, and sundering a shield or weapon with a piercing weapon suffers a penalty. Trip- Unarmed or Bludgeoning Weapon attack speed, or combined with a move, charge, or bull rush (replaces Overrun) Two-Weapon Fighting: Attack penalties as written, and 5 tick increase to attack speed for both weapons |