Arbalest
An arbalest is a larger, more advanced crossbow with a steel prod (bow) that provides much greater force with fired bolts. The greater tensile strength and heavier design of the arbalest necessitates a windlass—a cord and pulley device that is wound to draw the bow—to load it. It takes a full-round action to load an arbalest. An arbalest requires a Strength of 13 to properly wind the windlass and load the bow, although characters with lower Strength scores are capable of loading it in double the time. Reload time can be mitigated by the Rapid Reload feat (reducing load time to a move action for characters with a Strength 13+ or a single full-round action for characters with Strength less than 13).
Optional Rule: Give the Arbalest some teeth against armor: let it ignore DR 1 worth of natural or metal armor. This makes it useful against damage-reducing armors like adamantine.
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Bladed
Scarf
A bladed scarf is a reach weapon, so you can strike opponents 10 feet
away with it. It can also be used against an adjacent foe. You can make
trip attacks with a bladed scarf. If you are prof icient with a bladed
scarf, you deal 1d4 points of slashing damage to any creature who makes a
successful grapple check against you. You can use the Weapon Finesse
feat to apply your Dexterity modifier instead of your Strength modifier
on attack rolls with a bladed scarf sized for you, even though it isn’t a
light weapon for you. |
Earth
Breaker
These massive hammers, used by Varisia’s Shoanti tribes, are common
barbarian weapons.
Klar
You can attack an opponent with a klar, using it as an off-hand, martial
slashing weapon. For the purpose of attack roll penalties, treat a klar
as a light weapon. If you use a klar to make an attack, you lose its AC
bonus until your next action (usually until the next round). Both
segments of a klar can be enhanced separately. An enhancement bonus on
the shield does not improve the effectiveness of the blade and vice
versa.
Sawtooth
Sabre
The signature weapons of the notorious assassins’ guild
known as the Red Mantis, sawtooth sabres are cruel but efficient
weapons. Their curved, serrated blades are capable of making deep wounds
and in the hands of a skilled user are treated as light weapons. A
character without Exotic Weapon Proficiency (sawtooth sabre) can wield
one of these weapons as a longsword.
Shoanti Bola
The Shoanti often use special bolas carved from bones and weighted with stones. These bolas function as standard bolas but deal lethal damage rather than nonlethal damage. Most Shoanti bolas can also function as bullroarers—tiny holes carved in the weights cause them to emit a mournful keening sound when spun. |
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