Extras‎ > ‎Custom Creations‎ > ‎AWizardInDallas's Lab‎ > ‎Gear‎ > ‎

Weaponry

Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special
Light Melee Weapons
Sawtooth Sabre
35 gp
1d6 1d8 19-20/×2 2 lb.
S
Two-Handed Melee Weapons
Earthbreaker
40 gp 1d10 2d6 ×3 14 lb. B
One-Handed Melee Weapons
Klar
12 gp
1d4 1d6 ×2 S
Two-Handed Melee Weapons
Earthbreaker
40 gp 1d10 2d6 ×3 14 lb. B
Scarf, Bladded
12 gp
1d31d619-20/x2
2 lbs.
S 
Ranged Weapons
Arbalest
200 gp
1d10 2d6 x3 150 ft.
10 lbs.
P
Arbalest Bolt (1)
2 gp
2 lbs.
Shoanti Bola
15 gp
1d31d4x210 ft.
2 lbs.
B/S
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 A weapon with two types is both types if the entry specifies “and,” or either type (wielder's choice) if the entry specifies “or.”

Arbalest

An arbalest is a larger, more advanced crossbow with a steel prod (bow) that provides much greater force with fired bolts. The greater tensile strength and heavier design of the arbalest necessitates a windlass—a cord and pulley device that is wound to draw the bow—to load it. It takes a full-round action to load an arbalest. An arbalest requires a Strength of 13 to properly wind the windlass and load the bow, although characters with lower Strength scores are capable of loading it in double the time. Reload time can be mitigated by the Rapid Reload feat (reducing load time to a move action for characters with a Strength 13+ or a single full-round action for characters with Strength less than 13).

Optional Rule: Give the Arbalest some teeth against armor: let it ignore DR 1 worth of natural or metal armor.  This makes it useful against damage-reducing armors like adamantine.

Creative Commons License : Attribution

Bladed Scarf

A bladed scarf is a reach weapon, so you can strike opponents 10 feet away with it. It can also be used against an adjacent foe. You can make trip attacks with a bladed scarf. If you are prof icient with a bladed scarf, you deal 1d4 points of slashing damage to any creature who makes a successful grapple check against you. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier on attack rolls with a bladed scarf sized for you, even though it isn’t a light weapon for you.

Earth Breaker

These massive hammers, used by Varisia’s Shoanti tribes, are common barbarian weapons.

Klar

You can attack an opponent with a klar, using it as an off-hand, martial slashing weapon. For the purpose of attack roll penalties, treat a klar as a light weapon. If you use a klar to make an attack, you lose its AC bonus until your next action (usually until the next round). Both segments of a klar can be enhanced separately. An enhancement bonus on the shield does not improve the effectiveness of the blade and vice versa.


Sawtooth Sabre

The signature weapons of the notorious assassins’ guild known as the Red Mantis, sawtooth sabres are cruel but efficient weapons. Their curved, serrated blades are capable of making deep wounds and in the hands of a skilled user are treated as light weapons. A character without Exotic Weapon Proficiency (sawtooth sabre) can wield one of these weapons as a longsword.

Shoanti Bola

The Shoanti often use special bolas carved from bones and weighted with stones. These bolas function as standard bolas but deal lethal damage rather than nonlethal damage. Most Shoanti bolas can also function as bullroarers—tiny holes carved in the weights cause them to emit a mournful keening sound when spun.