Extras‎ > ‎Custom Creations‎ > ‎AWizardInDallas's Lab‎ > ‎Gear‎ > ‎

Armory

 
Armor
Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed Weight1
30 ft. 20 ft.
Light armor
Elderbark
5 gp
+2
+5
–2
15%
30 ft.
20 ft.
15 lbs.
Hide Shirt
90 gp
+4
+4 -3 20% 20 ft.
30 ft.
25 lbs.
Knotswork
15 gp
+2
+5
–1
5%
30 ft.
20 ft.
15 lbs.
Palebone
20 gp
+3
+5
–3
15%
30 ft.
20 ft.
20 lbs.
Medium armor
Brigandine
30 gp
+4
+2
–5
30%
20 ft.
15 ft.
40 lbs.
Chitonic
25 gp
+3
+3
–2
20%
20 ft.
15 ft.
20 lbs.
Pettyjack
75 gp
+4
+4
–3
30%
20 ft.
15 ft.
35 lbs.
Heavy armor
Reefbond
225 gp
+6
+1
–7
30%
20 ft.
15 ft.
30 lbs.
Shields
Klar 12 gp
+1
-
-1 5%  - - 6 lbs.
1 Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
2 When running in heavy armor, you move only triple your speed, not quadruple.

Brigandine

Brigandine armor consists of hard canvas or leather plates riveted to fabric with studs or nails.  Brigandine offers torso, arm and leg protection.

Optional Rule: Brigandine is easier to repair than other types of armor, granting a +1 circumstance bonus to Craft
checks made to repair it.

Chitonic

When the hard shells of dead giant insects or crustacians are treated and bound to make a tough, flexible and durable armor, Chitonic armor is the result. Chitonic armor protects the torso, arms, legs, head and includes gauntlets of hard, sharp shell.  This unusual armor also comes in a wide range of exotic colors and styles.
 
Optional Rule: Chitonic armor cannot be repaired and must be discarded once it's destroyed.

Elderbark

The hard bark of elderly trees is soaked in a cauldron of special hardening, flexing chemicals once known only to the elves.  The hard yet flexible bark is then layered over light cloth, thin hides or thin leather and tied with cording to provide a light armor even druids can wear.  Elderbark provides torso, arm and leg protection.

Hide Shirt

This light armor is typically made from the hide, bones, and thick scales of giant lizards.

Klar

You can attack an opponent with a klar, using it as an off-hand, martial slashing weapon. For the purpose of attack roll penalties, treat a klar as a light weapon. If you use a klar to make an attack, you lose its AC bonus until your next action (usually until the next round). Both segments of a klar can be enhanced separately. An enhancement bonus on the shield does not improve the effectiveness of the blade and vice versa.

Knotswork

Knotswork armor is crafted by weaving natural fibers into strong cabling which is then woven and strategically knotted into a light and flexible shirt and leggings that protect the torso, legs and arms.

Optional Rule: In a pinch, Knotswork can be removed and cut, yielding up to 30 ft. of emergency rope.  The armor is ruined thereafter, however.

Palebone

Palebone starts with a thin cloth or tanned skin backing and is reinforced by the boiled and bleached white bones of dead creatures.  Palebone protects the torso only and is otherwise sleeveless.
 

Optional Rule: Consider the arrangement of bones and skin in masterwork palebone to be particularly gruesome adding +1 to Bluff and Intimidate checks.

Pettyjack

Pettyjack consists of hundreds of metal rings, coins, stones, shells or other small, hard objects reinforcing a tough leather backing and offering torso, arm and leg protection.  Pettyjack is a  slightly lighter yet much cheaper alternative to chainmail, making it an attractive option to small town officials responsible for outfitting a town watch. 

Optional Rule: When caltrops are used to make masterwork pettyjack, a grappled target takes 1d3 points of lethal damage from the embrace.

Reefbond

Reefbond is grown and molded from living coral. Sized to specific wearer measurements, this hard, durable armor is well-suited for use in most underwater environments.  Reefbond is so well fitted and streamlined for swimming that it cannot be worn at all by anyone but the original wearer for whom it was tailored, however. It also cannot be worn on land for very long, becoming too stiff for more than one-quarter movement after only 24 hours.  Reefbond protects the torso, arms, legs and head.

Optional Rule: For an additional 50 gp, a crude rebreather can be built into the helmet doubling underwater breathing times.  Characters using Stealth in a coral reef receive a +1 circumstance bonus to the check.