Brigandine
Brigandine armor consists of hard canvas or leather plates riveted to fabric with studs or nails. Brigandine offers torso, arm and leg protection.
Optional Rule: Brigandine is easier to repair than other types of armor, granting a +1 circumstance bonus to Craft checks made to repair it.
Chitonic
When the hard shells of dead giant insects or crustacians are treated and bound to make a tough, flexible and durable armor, Chitonic armor is the result. Chitonic armor protects the torso, arms, legs, head and includes gauntlets of hard, sharp shell. This unusual armor also comes in a wide range of exotic colors and styles.
Optional Rule: Chitonic armor cannot be repaired and must be discarded once it's destroyed.
Elderbark
The hard bark of elderly trees is soaked in a
cauldron of special hardening, flexing chemicals once known only to the
elves. The hard yet flexible bark is then layered over light cloth,
thin hides or thin leather and tied with cording to provide a light
armor even druids can wear. Elderbark provides torso, arm and leg
protection.
Hide Shirt
This light armor is typically made from the hide, bones, and thick scales of giant lizards.
Klar
You can attack an opponent with a klar, using it as an off-hand, martial slashing weapon. For the purpose of attack roll penalties, treat a klar as a light weapon. If you use a klar to make an attack, you lose its AC bonus until your next action (usually until the next round). Both segments of a klar can be enhanced separately. An enhancement bonus on the shield does not improve the effectiveness of the blade and vice versa.
|
Knotswork
Knotswork armor is crafted by weaving natural fibers
into strong cabling which is then woven and strategically knotted
into a light and flexible shirt and leggings that protect the torso,
legs and arms.
Optional Rule: In a pinch, Knotswork can be removed and
cut, yielding up to 30 ft. of emergency rope. The armor is ruined
thereafter, however.
Palebone
Palebone starts with a thin cloth or tanned skin
backing and is reinforced by the boiled and bleached white bones of dead
creatures. Palebone protects the torso only and is otherwise
sleeveless.
Optional Rule: Consider the arrangement of bones and skin
in masterwork palebone to be particularly gruesome adding +1 to Bluff and Intimidate checks.
Pettyjack
Pettyjack consists of hundreds of metal rings,
coins, stones, shells or other small, hard objects reinforcing a tough
leather backing and offering torso, arm and leg protection. Pettyjack
is a slightly lighter yet much cheaper alternative to chainmail, making
it an attractive option to small town officials responsible for
outfitting a town watch.
Optional Rule: When caltrops are used to make masterwork
pettyjack, a grappled target takes 1d3 points of lethal damage from the
embrace.
Reefbond
Reefbond is grown and molded from living coral. Sized
to specific wearer measurements, this hard, durable armor is well-suited
for use in most underwater environments. Reefbond is so well fitted
and streamlined for swimming that it cannot be worn at all by anyone but
the original wearer for whom it was tailored, however. It also cannot
be worn on land for very long, becoming too stiff for more
than one-quarter movement after only 24 hours. Reefbond protects the
torso, arms, legs and head.
Optional Rule: For an additional 50 gp, a crude rebreather
can be built into the helmet doubling underwater breathing times.
Characters using Stealth
in a coral reef receive a +1 circumstance bonus to the check. |