Lumarg DeVoll

Lumarg DeVoll | CR 9
Male Lizardfolk Paladin 10
LG Medium Lizardfolk (Reptilian)
Init +1; Senses Perception +3
 DEFENSES
AC 25, touch 10, flat-footed 25 (+10 armor, +5 natural)
hp 80 (2d8+12 plus 10d10)
Fort +12, Ref +5, Will +8
Immune aura of resolve, disease; SR 13
 OFFENSE
Speed 20 ft., swim 15 feet
Melee Arvoran +14/+12/+7 (2d6+7) and +2 silver dagger +16/+11/+6 (1d4+4) and +2 silver shortspear +16/+11/+6 (1d6+4) and bite (lizardfolk) +9 (1d4+1) and 2 claws (lizardfolk) +9 (1d4+1) and unarmed strike +14/+9/+4 (1d3+3)
Special Attacks smite evil
Spell-Like Abilities detect evil
Paladin Spells Prepared (CL 10, +14 melee touch, +12 ranged touch)
1st--cure light wounds (2, DC 12), protection from evil (DC 12)
2nd--bull's strength (DC 13)
 STATISTICS
Str 17, Dex 13, Con 12, Int 12, Wis 11, Cha 13
Base Atk +11/+6/+1; CMB +14; CMD 25
Feats Channel Smite, Combat Reflexes, Endurance, Extra Lay on Hands, Improved Critical: Greatsword, Power Attack
Skills Acrobatics -1, Craft: Armor +7, Craft: Weapons +7, Diplomacy +7, Escape Artist -5, Fly -5, Handle Animal +7, Heal +6, Intimidate +2, Knowledge (Dungeoneering) +4, Knowledge (Etiquitte) +4, Knowledge (Local) +4, Knowledge (Religion) +7, Perception +3, Ride +7, Sense Motive +6, Spellcraft +7, Stealth -5, Survival +6, Swim +5
Languages Common, Draconic
SQ aura of courage, aura of good, channel positive energy, divine grace, divine weapon, hold breath, lay on hands, mercy: cursed, mercy: diseased, mercy: poisoned
Combat Gear Arvoran, +2 silver dagger, +2 silver shortspear, +2 spell resistant half-plate (SR 13)
 SPECIAL ABILITIES
Aura of Courage (Su) Lumarg is immune to fear; allies within 10 feet save at +4 vs. fear.
Aura of Good (Ex) Lumarg has an aura of Good with power equal to his class level.
Aura of Resolve (Su) Lumarg is immune to charm spells; his allies gain a +4 bonus to saves vs. charm.
Channel Positive Energy (Su) Lumarg can channel positive energy as a Good cleric to Heal the living and injure the undead (5d6; DC 16).
Channel Smite Lumarg can channel your divine energy through Arvoran.
Combat Reflexes Lumarg may make up to 1 attacks of opportunity per round, and may make them while flat-footed.
Detect Evil (Sp) Lumarg can use detect Evil at will (as the spell).
Divine Grace (Su) Lumarg gains his Charisma Bonus as a bonus to all saving throws.
Divine Weapon (Sp) Lumarg can enhance his weapon for 1 minute per level twice per day.
Endurance Lumarg has +4 to a variety of skill checks and can sleep in light or medium armor with no fatigue.
Hold Breath (Ex) Lumarg can stay under Water longer 4 times longer than normal.
Immunity to disease Lumarg is immune to diseases.
Lay on Hands (Su) Lumarg can heal 5d6 damage, 8 times per day.
Mercy: Cursed (Su) When Lumarg uses his lay on hands ability, it also removes curses, as per the remove curse spell at a paladin's caster level.
Mercy: diseased (Su) When Lumarg uses his lay on hands ability, it also removes disease, as per the remove disease spell at the paladin's caster level.
Mercy: poisoned (Su) When Lumarg uses his lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at the paladin's caster level.
Power Attack Lumarg can subtract from his attack roll to add to his damage (+6/-3).
Smite Evil (Su) +1 to hit, +10 to damage, +1 deflection bonus to AC when used 4 times per day.
Swimming Lumarg has a Swim speed of 15 feet.

Lumarg is one of the more unusual adventurers in the local area. He was once a human paladin who died and was reincarnated by a druid companion whilst battling lizardfolk in a great swamp. Once angry with his new form, he has since come to terms with the change and once more taken up his sword and armor in the cause of good.
Arvoran
Aura moderate evocation [good]; CL 7th
Slot
-; Price 52,400 gp; Weight 8 lbs.
 DESCRIPTION
Arvoran is a +3 cold iron holy greatsword capable of casting faerie fire 3 times per day and communicating through empathy.
 CONSTRUCTION
Requirements Craft Magic Arms and Armor, holy smite, creator must be of good alignment