Gunthic Proll

Gunthic Proll | CR 2
Male Goblin barbarian 3
NE Small Humanoid (Goblinoid)
Init +5; Senses darkvision 60 feet; Perception +5
 DEFENSES
AC 18, touch 12, flat-footed 17  (+6 armor, +1 Dex, +1 size)
hp 33 (3d12+6)
Fort +5, Ref +2, Will +1
Defensive Abilities trap sense, uncanny dodge
 OFFENSE
Speed 30 ft.
Melee Darkwood longspear +8 (1d6+4) and mithral
punching dagger +8 (1d3+3) and unarmed strike +7 (1d2+3)
Ranged Darkwood longbow, composite +6 (1d6)
Special Attacks Animal fury
 STATISTICS
Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 12
Base Atk +4; CMB +5; CMD 16
Feats Combat Reflexes, Improved Initiative
Skills Acrobatics +3, Climb +5, Escape Artist -2, Fly +0, Handle Animal +6, Intimidate +6, Perception +5, Ride +10, Stealth +6, Survival +5, Swim +4
Languages Goblin
SQ fast movement, rage
Combat Gear Arrows (20), darkwood longspear, mithral punching dagger, darkwood composite longbow, Dragonhide breastplate, Dragonhide shield; Other Gear potion of cure light wounds, potion of lesser restoration
 SPECIAL ABILITIES
Animal Fury (Ex) Gain a d4 bite attack while raging
Combat Reflexes You may make up to 1 attacks of opportunity per round, and may make them while flat-footed.
Fast Movement (Ex) +10 feet to speed, unless heavily loaded.
Rage (Ex) 10 rounds/day +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense (Ex) +1 bonus on Reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Gunthic Proll was the chieftain of a minor goblin tribe wiped out by druids for his having set fire to a local forest, a tactic he used once too often, winning him more enmity than either he or his tribe could handle. Gunthic has an unnatural even creepy fascination with fire, but has had to take to a life on the run from druids and rangers seeking vengeance.

Gunthic Proll (Raging)
 DEFENSES
AC 16, touch 10, flat-footed 15  (+6 armor, +1 Dex, +1 size, -2 raging)
hp 39 (3d12+12)
Fort +7, Ref +2, Will +3

 OFFENSE
Melee Bite +4 (1d3+2) and darkwood longspear +10 (1d6+7) and mithral punching dagger +10 (1d3+5) and unarmed strike +9 (1d2+5)
 STATISTICS
Str 20, Dex 12, Con 18, Int 10, Wis 10, Cha 12
Base Atk +4; CMB +7; CMD 16
Skills Acrobatics +3, Climb +7, Escape Artist -2, Fly +0, Handle Animal +6, Intimidate +6, Perception +5, Ride +10, Stealth +6, Survival +5, Swim +6