Survival
Check Frequency: every 24 hours
Success: you can provide food and water for one other person for every 2 points over the DC
Failure: you find no food or water in the area
Speed: half
Success: +2 you and one other gain Fort save against severe weather while moving for every point over the DC while moving
Success: +4 you and one other gain Fort save against severe weather while moving for every point over the DC while stationary
Failure: you and one other gain no Fort save against severe weather
Speed: stationary, half
Check Frequency: per occurrence
DC Base: 15
Success: one additional day in advance for every 5 points over the DC
Definition: use the largest size category in a mixed group of creatures
DC Base: 5 (very soft ground: fresh snow, thick dust, wet mud; clear, heavy footprints)
DC Base: 10 (soft ground: shallower footprints)
DC Base: 15 (firm ground: lawn, field, woods, rugs, dusty floors; partial/occasional prints)
DC Base: 20 (hard ground: bare rock, indoor floors, steambeds; scuffmarks/pebbles)
DC Modifier: -5 when moving at normal speed
DC Modifier: -20 when moving at twice your normal speed
DC Modifier: -1 for every three creatures in the group being tracked
DC Modifier: +8 size fine
DC Modifier: +4 size diminutive
DC Modifier: +2 size tiny
DC Modifier: +1 size small
DC Modifier: +0 size medium
DC Modifier: -1 size large
DC Modifier: -2 size huge
DC Modifier: -4 size gargantuan
DC Modifier: -8 colossal
DC Modifier: +1 for every 24 hours since the trail was made
DC Modifier: +1 for every hour of rain since the trail was made
DC Modifier: +10 fresh snow since the trail was made
DC Modifier: +6 overcast or moonless night (apply once only)
DC Modifier: +3 moonlight (apply once only)
DC Modifier: +3 fog or precipitation (apply once only)
DC Modifier: +5 tracked party hides trail (and moves at half speed)
Check Frequency: when tracks become more difficult to follow
Check Frequency: when trying to find tracks, every 1 hour (outdoors)
Check Frequency: when trying to find tracks, every 10 minutes (indoors)
Distance: for 1 mile
Time: full-round action or more (GM discretion)
Speed: half, normal, twice normal
DC Base: 10 (untrained)
Bonus In: +2 Self-Sufficient (feat)
Bonus In: +4 Self-Sufficient (feat) Survival (10 ranks)
D20: Survival
Get Along in the Wild
DC Base: 10Check Frequency: every 24 hours
Success: you can provide food and water for one other person for every 2 points over the DC
Failure: you find no food or water in the area
Speed: half
Survive Severe Weather
DC Base: 15Success: +2 you and one other gain Fort save against severe weather while moving for every point over the DC while moving
Success: +4 you and one other gain Fort save against severe weather while moving for every point over the DC while stationary
Failure: you and one other gain no Fort save against severe weather
Speed: stationary, half
Avoid Getting Lost or Avoid Natural Hazards
Restriction: you cannot retryCheck Frequency: per occurrence
DC Base: 15
Predict the Weather 24 Hours in Advance
DC Base: 15Success: one additional day in advance for every 5 points over the DC
Follow Tracks/Find Initial Footprint
Restriction: you can only find tracks untrained when DC <= 10 Definition: use the largest size category in a mixed group of creatures
DC Base: 5 (very soft ground: fresh snow, thick dust, wet mud; clear, heavy footprints)
DC Base: 10 (soft ground: shallower footprints)
DC Base: 15 (firm ground: lawn, field, woods, rugs, dusty floors; partial/occasional prints)
DC Base: 20 (hard ground: bare rock, indoor floors, steambeds; scuffmarks/pebbles)
DC Modifier: -5 when moving at normal speed
DC Modifier: -20 when moving at twice your normal speed
DC Modifier: -1 for every three creatures in the group being tracked
DC Modifier: +8 size fine
DC Modifier: +4 size diminutive
DC Modifier: +2 size tiny
DC Modifier: +1 size small
DC Modifier: +0 size medium
DC Modifier: -1 size large
DC Modifier: -2 size huge
DC Modifier: -4 size gargantuan
DC Modifier: -8 colossal
DC Modifier: +1 for every 24 hours since the trail was made
DC Modifier: +1 for every hour of rain since the trail was made
DC Modifier: +10 fresh snow since the trail was made
DC Modifier: +6 overcast or moonless night (apply once only)
DC Modifier: +3 moonlight (apply once only)
DC Modifier: +3 fog or precipitation (apply once only)
DC Modifier: +5 tracked party hides trail (and moves at half speed)
Check Frequency: when tracks become more difficult to follow
Check Frequency: when trying to find tracks, every 1 hour (outdoors)
Check Frequency: when trying to find tracks, every 10 minutes (indoors)
Distance: for 1 mile
Time: full-round action or more (GM discretion)
Speed: half, normal, twice normal
Determine True North
DC Base: automatic when trainedDC Base: 10 (untrained)
Final Notes
Bonus In: +2 favored enemyBonus In: +2 Self-Sufficient (feat)
Bonus In: +4 Self-Sufficient (feat) Survival (10 ranks)
D20: Survival