(Fastplay) Survival

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Survival
Get Along in the Wild
    DC Base: 10
    Check Frequency: every 24 hours
    Success: you can provide food and water for one other person for every 2 points over the DC
    Failure: you find no food or water in the area
    Speed: half
Survive Severe Weather
    DC Base: 15
    Success: +2 you and one other gain Fort save against severe weather while moving for every point over the DC while moving
    Success: +4 you and one other gain Fort save against severe weather while moving for every point over the DC while stationary
    Failure: you and one other gain no Fort save against severe weather
    Speed: stationary, half
Avoid Getting Lost or Avoid Natural Hazards
    Restriction: you cannot retry
    Check Frequency: per occurrence
    DC Base: 15
Predict the Weather 24 Hours in Advance
    DC Base: 15
    Success: one additional day in advance for every 5 points over the DC
Follow Tracks/Find Initial Footprint
    Restriction: you can only find tracks untrained when DC <= 10
    Definition: use the largest size category in a mixed group of creatures
    DC Base: 5 (very soft ground: fresh snow, thick dust, wet mud; clear, heavy footprints)
    DC Base: 10 (soft ground: shallower footprints)
    DC Base: 15 (firm ground: lawn, field, woods, rugs, dusty floors; partial/occasional prints)
    DC Base: 20 (hard ground: bare rock, indoor floors, steambeds; scuffmarks/pebbles)
    DC Modifier: -5 when moving at normal speed
    DC Modifier: -20 when moving at twice your normal speed
    DC Modifier: -1 for every three creatures in the group being tracked
    DC Modifier: +8 size fine
    DC Modifier: +4 size diminutive
    DC Modifier: +2 size tiny
    DC Modifier: +1 size small
    DC Modifier: +0 size medium
    DC Modifier: -1 size large
    DC Modifier: -2 size huge
    DC Modifier: -4 size gargantuan
    DC Modifier: -8 colossal
    DC Modifier: +1 for every 24 hours since the trail was made
    DC Modifier: +1 for every hour of rain since the trail was made
    DC Modifier: +10 fresh snow since the trail was made
    DC Modifier: +6 overcast or moonless night (apply once only)
    DC Modifier: +3 moonlight (apply once only)
    DC Modifier: +3 fog or precipitation (apply once only)
    DC Modifier: +5 tracked party hides trail (and moves at half speed)
    Check Frequency: when tracks become more difficult to follow
    Check Frequency: when trying to find tracks, every 1 hour (outdoors)
    Check Frequency: when trying to find tracks, every 10 minutes (indoors)
    Distance: for 1 mile
    Time: full-round action or more (GM discretion)
    Speed: half, normal, twice normal
Determine True North
    DC Base: automatic when trained
    DC Base: 10 (untrained)
Final Notes
    Bonus In: +2 favored enemy
    Bonus In: +2 Self-Sufficient (feat)
    Bonus In: +4 Self-Sufficient (feat) Survival (10 ranks)
    D20: Survival