Stealth
Restriction: you cannot attack, run or charge when using StealthRestriction: you cannot use Stealth under direct observation
DC Base: opposed Perception check
DC Modifier: -5 when moving > half speed but < full speed
Dice Modifier: -20 penalty when using Stealth and sniping from within at least 10 feet of a target
Dice Modifier: +40 invisible and immobile
Dice Modifier: +20 invisible and moving
Dice Modifier: -10 when moving from direct observation to cover to Stealth
Dice Modifier: +16 size fine
Dice Modifier: +12 size diminutive
Dice Modifier: +8 size tiny
Dice Modifier: +4 size small
Dice Modifier: +0 size medium
Dice Modifier: -4 size large
Dice Modifier: -8 size huge
Dice Modifier: -12 size gargantuan
Dice Modifier: -16 size colossal
Check Frequency: per use, when coming under notice
Success: your observer fails to notice you
Failure: your observer notices you
Time: per movement
Time: move action (when sniping)
Distance: per movement
Speed: half, between > half speed and < full speed
Creating a Diversion
Restriction: you must use Bluff to create a diversion while people are aware of youFinal Notes
Bonus In: +2 Stealthy (feat)Bonus In: +4 Stealthy (feat) + Stealth (10 ranks)
D20: Hide + Move Silently