Sleight of Hand
Restriction: you cannot use during combat when the creature is aware of youRestriction: automatic failure when untrained and DC > 10
Restriction: drawing a hidden weapon, does not provoke AOO with Sleight of Hand
DC Base: 10 (palm a small object or other minor feat of legerdemain)
DC Base: 20 (lift small object from person); opposed by Perception to notice the attempt
DC Base: opposed Perception when closely observed or being searched (frisked)
DC Modifier: +10 for retry after failure on same target
Dice Modifier: +4 Perception bonus when searching (frisking) for an object
Dice Modifier: +4 Sleight of hand to conceal exceptionally small items
Dice Modifier: +2 bonus for baggy clothing
Dice Modifier: +2 bonus for concealing a dagger
Dice Modifier: -20 to perform as a move action
Check Frequency: per use
Success: you succeed at the activity you were attempting
Failure: you fail at the activity you were attempting and might be noticed
Time: 1 standard action (drawing a hidden weapon)
Time: move action
Final Notes
Bonus In: +2 Deft Hands (feat)Bonus In: +4 Deft Hands (feat) + Sleight of Hand (10 ranks)
D20: Sleight of Hand