(Fastplay) Sense Motive

Previous: Ride | Full Text: Sense Motive | Next: Sleight of Hand
Sense Motive
    DC Base: 20 (hunch)
    Check Frequency: per use
    Time: 1 minute or more (GM discretion)
Sense Enchantment
    DC Base: 25 or 15
    DC Base: 15 (target is dominated)
Discern Secret Message
    Restriction: GM makes all checks in secret and reveals the results as needed
    DC Base: opposed Bluff check
    Dice Modifier: -2 per piece of missing information
    Success: <= 4 you know there's a hidden message but not what it says
    Success: >= 5 you intercept and understand the secret message
    Failure: <= 4 you detect no hidden communication
    Failure: >= 5 you might infer false information (GM discretion)
Other Notes
    Bonus In: +2 favored enemy
    Bonus In: +2 Alertness (feat)
    Bonus In: +4 Alertness (feat) + Sense Motive (10 ranks)
    D20: Sense Motive