Ride
DC Base: 5 (guide with knees)DC Base: 5 (stay in saddle)
DC Base: 10 (fight using a combat-trained mount)
DC Base: 15 (cover)
DC Base: 15 (soft fall)
DC Base: 15 (leap)
DC Base: 15 (spur mount)
DC Base: 20 (control mount in battle)
DC Base: 20 (fast mount or dismount)
Dice Modifier: -5 if mount is ill suited to be used as a mount
Dice Modifier: -5 when riding bareback
Dice Modifier: +2 military saddle to stay in saddle
Check Frequency: per subtask use
Typical Actions
Definition: typical actions are saddle, mount, ride and dismountCheck Frequency: no check
Time: 10 minutes to saddle
Time: 1 move action to mount, ride or dismount
Success: automatic
Guide With Knees
Check Frequency: start of you turnSuccess: you can use both hands in combat
Failure: you must use at least one hand to ride
Time: no action
Stay In Saddle
Check Frequency: when taking damage or falling from your saddleSuccess: you stay in your saddle
Failure: you fall from your saddle, take damage and land prone
Time: no action
Use Your Mount as Cover
Restriction: you cannot attack or cast spellsSuccess: you receive full cover benefit
Failure: you receive no cover benefit
Time: immediate action
Time: move action to recover riding position
Fight Using a Combat-Trained Mount
Success: you and your mount can attack normallyFailure: only your mount attacks normally
Time: free action
Soft Fall
Success: you take no damage and land on your feetFailure: you fall from your mount, take 1d6 damage and land prone
Time: no action
Leap Obstacles
Success: you take no damage and leap the obstacleFailure: you fall from your mount, take 1d6 damage and land prone
Time: no action (counts as mount movement)
Distance: mount's Jump modifier or your Ride modifier, whichever is lower
Spur Mount to Greater Speed
Restriction: automatic failure if your mount is fatiguedRestriction: mount is fatigued after a number rounds equal to Con score
Success: +10 feet for 1 round, 1d3 damage to mount
Failure: your mount moves at regular speed
Time: no action
Control Mount Not Trained for Combat
Success: you control your mountFailure: you spend the round controlling your mount
Time: 1 standard action on success
Time: 1 full-round action on failure
Fast Mount or Dismount
Restriction: applicable up to only one size category larger than youRestriction: you must have a move action available
Success: you dismount as a free action
Failure: you dismount as a move action
Time: free action on success
Time: move action on failure
Final Notes
Bonus In: +2 Animal Affinity (feat)Bonus In: +4 Animal Affinity (feat) + Ride (10 ranks)
Other: Ride is prerequisite for Mounted Archery, Mounted Combat, Ride-By-Attack, Spirited Charge and Trample
D20: Ride