Heal
DC Base: see subtasksDC Modifier: +2 with healers kit
Check Frequency: per use
First Aid
Restriction: wounded must be dying or bleeding (losing hit points)DC Base: 15
Success: you stop the character from losing hp while dying or bleeding
Failure: the character continues to lose hp while dying or bleeding
Time: 1 standard action
Long Term-Care
Restriction: you can only treat up to 6 patients at a timeRestriction: you must have salves, bandages or proper gear
Restriction: you cannot give light care to yourself
DC Base: 15
Success: character recovers damage at 2 hit/ability points per level per 8 hours of rest (normal is 1 point per level)
Success: character recovers damage at 4 hit/ability points per level per full day (normal is 2 points per level)
Time: 8 hours of light activity
Treat Caltrop Wounds
DC Base: 15Success: you remove the character's half movement penalty
Failure: your patient is still reduced to half movement
Time: 1 standard action
Treat Damage from Spike Growth or Spike Stones
DC Base: spell's save DCSuccess: you remove the character's one-third movement penalty
Failure: your patient is still reduced to one-third movement
Time: 10 minutes
Treat Deadly Wounds
Restriction: character must be treated within 24 hours of injury only once per dayDC Base: 24
Dice Modifier: +2 when 1 healing kit dose is used
Dice Modifier: +4 when 2 healing kit doses are used
Success: <=4 you restore 1 hp damage per creature level
Success: >=5 you restore 1 hp damage per creature level + your Wis bonus
Time: 1 hour of work
Treat Poison
Restriction: you can only treat 1 creature at a timeDC Base: poison's save DC
Check Frequency: 1 per saving throw rolled
Success: creature receives a +4 competency bonus toward the saving throw
Failure: creature makes save at regular odds
Time: 1 standard action
Treat Disease
Restriction: you can only treat 1 creature at a timeDC Base: disease's save DC
Success: creature receives a +4 competency bonus toward the saving throw
Failure: creature makes save at regular odds
Time: 10 minutes
Final Notes
Bonus In: +2 Self-Sufficient (feat)Bonus In: +4 Self-Sufficient (feat) + Heal (10 ranks)
D20: Heal