(Fastplay) Heal

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Heal
    DC Base: see subtasks
    DC Modifier: +2 with healers kit
    Check Frequency: per use
First Aid
    Restriction: wounded must be dying or bleeding (losing hit points)
    DC Base: 15
    Success: you stop the character from losing hp while dying or bleeding
    Failure: the character continues to lose hp while dying or bleeding
    Time: 1 standard action
Long Term-Care
    Restriction: you can only treat up to 6 patients at a time
    Restriction: you must have salves, bandages or proper gear
    Restriction: you cannot give light care to yourself
    DC Base: 15
    Success: character recovers damage at 2 hit/ability points per level per 8 hours of rest (normal is 1 point per level)
    Success: character recovers damage at 4 hit/ability points per level per full day (normal is 2 points per level)
    Time: 8 hours of light activity
Treat Caltrop Wounds
    DC Base: 15
    Success: you remove the character's half movement penalty
    Failure: your patient is still reduced to half movement
    Time: 1 standard action
Treat Damage from Spike Growth or Spike Stones
    DC Base: spell's save DC
    Success: you remove the character's one-third movement penalty
    Failure: your patient is still reduced to one-third movement
    Time: 10 minutes
Treat Deadly Wounds
    Restriction: character must be treated within 24 hours of injury only once per day
    DC Base: 24
    Dice Modifier: +2 when 1 healing kit dose is used
    Dice Modifier: +4 when 2 healing kit doses are used
    Success: <=4 you restore 1 hp damage per creature level
    Success: >=5 you restore 1 hp damage per creature level + your Wis bonus
    Time: 1 hour of work
Treat Poison
    Restriction: you can only treat 1 creature at a time
    DC Base: poison's save DC
    Check Frequency: 1 per saving throw rolled
    Success: creature receives a +4 competency bonus toward the saving throw
    Failure: creature makes save at regular odds
    Time: 1 standard action
Treat Disease
    Restriction: you can only treat 1 creature at a time
    DC Base: disease's save DC
    Success: creature receives a +4 competency bonus toward the saving throw
    Failure: creature makes save at regular odds
    Time: 10 minutes
Final Notes
    Bonus In: +2 Self-Sufficient (feat)
    Bonus In: +4 Self-Sufficient (feat) + Heal (10 ranks)
    D20: Heal