Fly
Restriction: must be capable of flying or gliding to take ranksRestriction: this skill does not give you the ability to fly
Restriction: you must sacrifice 5 feet of movement per 45° turn
Restriction: you must sacrifice 10 feet of movement when making a 180° turn
DC Base: 10 (move less than half speed and remain flying)
DC Base: 15 (hover)
DC Base: 15 (turn greater than 45° by spending 5 feet of movement)
DC Base: 20 (turn 180° by spending 10 feet of movement)
DC Base: 20 (fly up at greater than 45° angle)
Dice Modifier: -8 clumsy flier
Dice Modifier: -4 poor flier
Dice Modifier: +0 average flier
Dice Modifier: +4 good flier
Dice Modifier: +8 perfect flier
Dice Modifier: -8 size colossal flier
Dice Modifier: -6 size gargantuan flier
Dice Modifier: -4 size huge flier
Dice Modifier: -2 size large flier
Dice Modifier: +0 size medium flier
Dice Modifier: +2 size small flier
Dice Modifier: +4 size tiny flier
Dice Modifier: +6 size diminutive flier
Dice Modifier: +8 size fine flier
Check Frequency: when flying at less than half speed
Check Frequency: when hovering
Check Frequency: when turning tighter than 45°
Check Frequency: when ascending faster than half speed, at an angle of 45°
Check Frequency: when descending at faster than normal speed at any angle
Check Frequency: when turning 180°
Success: you succeed at the maneuver
Failure: >= 5 when winged you plummet to the ground, take falling, land prone
Failure: >= 5 you fail to make the maneuver (GM discretion)
Time: per movement
Distance: per movement
Speeds: half, full
Avoid Falling Damage
Restriction: you cannot make this check when falling due to a failed flight checkRestriction: you cannot make this check when involved in a midair collision
DC Base: 10
Success: you negate all falling damage
Failure: you take falling damage
Attacked/Damaged During Winged Flight
Restriction: failure does not provoke AOORestriction: failure does not count toward your movement
DC Base: 10
Success: you maintain your current altitude
Failure: you lose 10 feet of altitude
Midair Collision During Winged Flight
Definition: colliding with flying creature your size or largerDC Base: 25
Success: you maintain your current altitude
Failure: you plummet to the ground, take falling damage and land prone
High Wind Speed
DC Base: 20Dice Modifier: -2 (strong wind, 21-30 mph)
Dice Modifier: -4 (severe wind, 31-50 mph)
Dice Modifier: -8 (windstorm, 51-74 mph)
Dice Modifier: -12 (hurricane, 75-174 mph)
Dice Modifier: -16 (tornado, 175+ mph)
Check Frequency: 1 per round while airborne
Success: you maintain your current flight pattern
Failure: DC 25 skill check or your blown back 2d6 x 10 feet and take 2d6 hp non-lethal damage
Final Notes
Bonus In: +3 bat familiarBonus In: +2 Acrobatic (feat)
Bonus In: +4 Acrobatic (feat) + Fly (10 ranks)