(Fastplay) Disguise

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Disguise
    Restriction: GM makes all checks in secret and reveals the results as needed
    Restriction: you make no checks until you draw attention to yourself
    Restriction: divination magic might penetrate the magical component of a disguise (GM discretion)
    DC Base: opposed Perception check
    DC Modifier: onlookers take 10 when they're suspicious
    DC Modifier: +5 minor details only
    DC Modifier: -2 disguised as different gender (stacks with other modifiers)
    DC Modifier: -2 disguised as different race (stacks with other modifiers)
    DC Modifier: -2 disguised as different age category (stacks with other modifiers); per step of age category
    DC Modifier: -10 disguised as different size category (stacks with other modifiers)
    DC Modifier: +10 DC when using alter self, disguise self, polymorph or shapechange
    Check Frequency: 1 per use
    Success: your disguise fools onlookers
    Failure: onlookers see through your disguise, but you can retry
    Time: 1d3 x 10 minutes to create
Impersonating an Actual Person
    Restriction: use average Perception for large groups
    Restriction: opponents are considered suspicious and opposed checks are always called for   
    DC Modifier: +4 recognizes on sight
    DC Modifier: +6 friends or associates
    DC Modifier: +8 close friends
    DC Modifier: +10 intimate
    Check Frequency: on first meeting
    Check Frequency: 1 per hour for individuals
    Check Frequency: 1 per hour or day for large groups
    Success: your disguise fools onlookers
    Failure: onlookers see through your disguise, but you can retry
Use Spells
    Time: casting time
Use Simulacrum Spell
    Restriction: you must make a check to see how good the likeness is
Final Notes
    Bonus In: +2 Deceitful (feat)
    Bonus In: +4 Deceitful (feat) + Disguise (10 ranks)
    D20: Disguise