(Fastplay) Diplomacy

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Diplomacy
    Restriction: you cannot shift attitude more than 2 steps (GM discretion)
    Restriction: your listener must be able to understand you
    Restriction: you cannot retry for 24 hours
    Restriction: you cannot use on creatures with <= 3 Int score
    Restriction: generally ineffective in combat or in the face of imminent harm (GM discretion)
    Base DC: see subtasks
    Check Frequency: 1 per use
    Success: attitude improves one step and one additional step for each 5 over the DC
    Failure: <= 4 attitude is unchanged
    Failure: >=5 attitude is decreased one step
    Time: 1 minute of continuous interaction
    Time: attitude shift generally lasts for 1d4 hours (GM discretion)
Gather Information
    DC Base: 10 (common information)
    DC Base: 20 (obscure or secret information)
    Success: information gathered
    Failure: topic might simply be unknown (GM discretion)
    Time: at least 1d4 hours
Make Requests
    Restriction: target creature must start out at least indifferent
    Restriction: a request automatically fails if it goes against creature's values, nature threatens harm
    Restriction: a request automatically fails if it's already been made, although other requests can be made
    DC Base: 25 + creature’s Cha modifier (starting attitude hostile)
    DC Base: 20 + creature’s Cha modifier (starting attitude unfriendly)
    DC Base: 15 + creature’s Cha modifier (starting attitude indifferent)
    DC Base: 10 + creature’s Cha modifier (starting attitude friendly)
    DC Base: 0 + creature’s Cha modifier (starting attitude helpful)
    DC Modifier: -5 give simple advice or directions
    DC Modifier: +0 give detailed advice
    DC Modifier: +0 give simple aid
    DC Modifier: +5 reveal an unimportant secret
    DC Modifier: +5 give lengthy or complicated aid
    DC Modifier: +10 give dangerous aid
    DC Modifier: +10 or more reveal an important secret
    DC Modifier: +15 or more give aid that could result in punishment
    DC Modifier: +5 per additional request
    Success: creature gives in to your request
    Success: helpful creatures give in to requests without a check
    Failure: creature refuses your request
    Time: 1 or more rounds of continuous interaction (GM override, complexity of request)
Final Notes
    Bonus In: +2 Persuasive (feat)
    Bonus In: +4 Persuasive (feat) + Diplomacy (10 ranks)
    D20: Diplomacy + Gather Information