Craft
DC Base: see subtasksCheck Frequency: 1 per week
Success: you earn half the check result in gp per week
Success: untrained labor earns 1 sp per day
Failure: you earn nothing for your craftwork
Time: variable; see subtask success/failures
Craft an Item
Restriction: you must have proper artisan toolsRestriction: you must have raw materials at 1/3 sp cost of the item
DC Base: see subtasks
DC Modifier: +10 to make more quickly
Dice Modifier: -2 when using improvised artisan's tools
Dice Modifier: +2 when using masterwork artisan's tools
Check Frequency: 1 per week
Check Frequency: option to check by day = divide check result DC by the number days in the week
Success: when check result x DC = the item price then the item is successfully completed
Success: when check result x DC = double or triple the item price then the item is successfully completed in 1/2 or 1/3 time
Failure: when check result x DC < item price, then the item is incomplete; keep working
Failure: <= 4 you make no progress
Failure: >=5 you ruin 1/2 the raw materials and must replace them
Alchemy
DC Base: 15 (acid)
DC Base: 20 (alchemist’s fire, smokestick, or tindertwig)
DC Base: 25 (antitoxin, sunrod, tanglefoot bag, or thunderstone)
Armor
DC Base: 10 + AC bonus (armor or shield)
Bows
DC Base: 12 (longbow, shortbow, or arrows)
DC Base: 15 (composite longbow or composite shortbow)
DC Base: 15 + (2 x rating) (composite longbow or composite shortbow with high strength rating)
Traps
DC Base: see trap rules
Weapons
DC Base: 15 (crossbow, or bolts)
DC Base: 12 (simple melee or thrown weapon)
DC Base: 15 (martial melee or thrown weapon)
DC Base: 18 (exotic melee or thrown weapon)
DC Base: 5 (very simple item (wooden spoon))
Other Items
DC Base: 10 (typical item (iron pot))
DC Base: 15 (high-quality item (bell))
DC Base: 20 (complex or superior item (lock))
Craft a Masterwork Item
Definition: Masterwork costs are 1/3 the price of the masterwork improvement.Restriction: you must have raw materials at 200 gp cost for a double weapon.
Restriction: you must have raw materials at 150 gp cost for unusual creature armor.
Restriction: you must have raw materials at 100 gp cost for a weapon
Restriction: you must have raw materials at 50 gp cost for armor and shields
Restriction: you must have raw materials at 2 gp cost for individual units of ammo.
DC Base: 20 (treated as if creating a separate item for completion)
Alchemy
Restriction: you must have proper alchemical toolsDice Modifier: +2 when using a maintained alchemical lab
Repair an Item
Restriction: you must have raw materials at 1/5 sp cost of the itemUse Fabricate Spell
Restriction: you must still make a Craft check on high quality itemsCheck Frequency: none on common items
Use Ironwood Spell
Restriction: you can only use an ironwood spell on wooden itemsSuccess: items have the strength of steel
Use Minor Creation Spell
Restriction: you must still make a Craft check on complex itemsFinal Notes
Bonus In: +2 gnome selects Craft of choiceD20: Craft