(Fastplay) Craft

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Craft
    DC Base: see subtasks
    Check Frequency: 1 per week
    Success: you earn half the check result in gp per week
    Success: untrained labor earns 1 sp per day
    Failure: you earn nothing for your craftwork
    Time: variable; see subtask success/failures
Craft an Item
    Restriction: you must have proper artisan tools
    Restriction: you must have raw materials at 1/3 sp cost of the item
    DC Base: see subtasks
    DC Modifier: +10 to make more quickly
    Dice Modifier: -2 when using improvised artisan's tools
    Dice Modifier: +2 when using masterwork artisan's tools
    Check Frequency: 1 per week
    Check Frequency: option to check by day = divide check result DC by the number days in the week
    Success: when check result x DC = the item price then the item is successfully completed
    Success: when check result x DC = double or triple the item price then the item is successfully completed in 1/2 or 1/3 time
    Failure: when check result x DC < item price, then the item is incomplete; keep working
    Failure: <= 4 you make no progress
    Failure: >=5 you ruin 1/2 the raw materials and must replace them
    Alchemy
        DC Base: 15 (acid)
        DC Base: 20 (alchemist’s fire, smokestick, or tindertwig)
        DC Base: 25 (antitoxin, sunrod, tanglefoot bag, or thunderstone)
    Armor
        DC Base: 10 + AC bonus (armor or shield)
    Bows
        DC Base: 12 (longbow, shortbow, or arrows)
        DC Base: 15 (composite longbow or composite shortbow)
        DC Base: 15 + (2 x rating) (composite longbow or composite shortbow with high strength rating)
    Traps
        DC Base: see trap rules
    Weapons
        DC Base: 15 (crossbow, or bolts)
        DC Base: 12 (simple melee or thrown weapon)
        DC Base: 15 (martial melee or thrown weapon)
        DC Base: 18 (exotic melee or thrown weapon)
        DC Base: 5 (very simple item (wooden spoon))
    Other Items
        DC Base: 10 (typical item (iron pot))
        DC Base: 15 (high-quality item (bell))
        DC Base: 20 (complex or superior item (lock))
Craft a Masterwork Item
    Definition: Masterwork costs are 1/3 the price of the masterwork improvement.
    Restriction: you must have raw materials at 200 gp cost for a double weapon.
    Restriction: you must have raw materials at 150 gp cost for unusual creature armor.
    Restriction: you must have raw materials at 100 gp cost for a weapon
    Restriction: you must have raw materials at 50 gp cost for armor and shields
    Restriction: you must have raw materials at 2 gp cost for individual units of ammo.
    DC Base: 20 (treated as if creating a separate item for completion)
Alchemy
    Restriction: you must have proper alchemical tools
    Dice Modifier: +2 when using a maintained alchemical lab
Repair an Item
    Restriction: you must have raw materials at 1/5 sp cost of the item
Use Fabricate Spell
    Restriction: you must still make a Craft check on high quality items
    Check Frequency: none on common items
Use Ironwood Spell
    Restriction: you can only use an ironwood spell on wooden items
    Success: items have the strength of steel
Use Minor Creation Spell
    Restriction: you must still make a Craft check on complex items
Final Notes
    Bonus In: +2 gnome selects Craft of choice
    D20: Craft