Second Wind

Benefit
All allies are healed for 1d6 hit points per level and up to 1d4 points of stat bonuses are removed as if by lesser restoration.

Cost

All characters in the party gain 1/2 the experience they would normally gain from this encounter.

Turncoat

Benefit
In a moment of crisis the enemy is betrayed;  benefiting the party.

Cost

The party should offer the unexpected ally a boon, either a service rendered in the future or some item of importance to the ally. 
- or -
Characters only gain 3/4 the experience they would normally gain from this encounter.

Regroup

Benefit
For the next round your allies do not provoke Attacks of Opportunity during movement.

Cost
On your next turn you can only take a single move action.

Magical Surge

Benefit
Treat all random effects of a spell or spell like ability as if the caster rolled maximum value.  This can be used to boost the effects of spells cast by anyone.  This card can be played after the spell cast is revealed but must be played before damage is rolled.

Cost
The caster loses two spells of the level cast.
- or -
One random magical item of comparable power in the area loses it's power or a single charge.

Miss Step

Benefit
The next three rolls the GM makes for the enemy she must roll two dice and take the lowest roll.

Cost
Instead of discarding this card it is given to the GM to use against the party in a future encounter.


Mister Boring

Benefit
Select a creature,  that creature treats his next 5 rolls that would be on a d20 as 10s.

Cost
Character takes a 6 points of CHA damage.



Lucky Shot

Benefit
Treat a single attack as a critical hit.  Roll to confirm as normal, this must be played before damage is rolled.

Cost
None

Arcane

Benefit
All casters within 1 mile gain a temporary bonus spell slot at their highest level.  Prepared casters can treat any single spell they prepared for the day as if they prepared it 1 additional time.

Cost
If there are no enemy casters in range then a single enemy gains benefits as if one of the following spells had been cast on them:
  • Bulls strength
  • Shield
  • Mage Armor
  • Bear's Endurance