Second Wind
BenefitAll allies are healed for 1d6 hit points per level and up to 1d4 points of stat bonuses are removed as if by lesser restoration.
CostAll characters in the party gain 1/2 the experience they would normally gain from this encounter.
Turncoat
BenefitIn a moment of crisis the enemy is betrayed; benefiting the party.
CostThe party should offer the unexpected ally a boon, either a service
rendered in the future or some item of importance to the ally.
- or
-
Characters only gain 3/4 the experience they would normally
gain from this encounter.
Regroup
Benefit
For the next round your allies do not provoke Attacks of Opportunity during movement.
CostOn your next turn you can only take a single move action.
Magical Surge
Benefit
Treat
all random effects of a spell or spell like ability as if the caster
rolled maximum value. This can be used to boost the effects of spells
cast by anyone. This card can be played after the spell cast is
revealed but must be played before damage is rolled.
Cost
The caster loses two spells of the level cast.
- or -
One random magical item of comparable power in the area loses it's power or a single charge.
Miss Step
Benefit
The next three rolls the GM makes for the enemy she must roll two dice and take the lowest roll.
CostInstead of discarding this card it is given to the GM to use against the party in a future encounter.
Arcane
Mister Boring
BenefitSelect a creature, that creature treats his next 5 rolls that would be on a d20 as 10s.
CostCharacter takes a 6 points of CHA damage.
Arcane
BenefitAll casters within 1 mile gain a temporary bonus spell slot at their highest level. Prepared casters can treat any single spell they prepared for the day as if they prepared it 1 additional time.
CostIf there are no enemy casters in range then a single enemy gains benefits as if one of the following spells had been cast on them:
- Bulls strength
- Shield
- Mage Armor
- Bear's Endurance
Lucky Shot
BenefitTreat a single attack as a critical hit. Roll to confirm as normal, this must be played before damage is rolled.
CostNone
I Saw the Light
BenefitStabilize a single character immediately.
CostCharacter effected by this takes 4 points of strength damage.