Homebrew rules, items, and classes, plus conversions of all of your favorite old content.
Subpages
Product
Identity: The following items are hereby identified as
Product Identity, as defined in the Open Game License version 1.0a,
Section 1(e), and are not Open Content:
All
trademarks, registered trademarks, proper names (characters, deities,
artifacts, places, etc.), dialogue, plots, story lines, language,
incidents, locations, characters, artwork, and trade
dress. Any material not designated as Open Content in the
declaration below. Elements that have previously been designated as
Open Game Content or are in the public domain are not included in this
declaration. Open
Content: Except for material designated as Product
Identity (see above), the following content is Open Game Content, as
defined in the Open Gaming License version 1.0a Section 1(d): Only
content specified as open content is open
content. No portion of this work other than the
material designated as Open Game Content may be reproduced in any form
without written permission. To learn more about the Open Game License
and the d20 System License, please visit
wizards.com/d20. Open Game License Version
1.0a The following text is the property of Wizards of
the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
(“Wizards”). All Rights Reserved.
1. Definitions: (a)
“Contributors” means the copyright and/or trademark owners who have
contributed Open Game Content; (b) “Derivative Material” means
copyrighted material including derivative works and translations
(including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation,
abridgment or other form in which an existing work may be recast,
transformed or adapted; (c) “Distribute” means to reproduce, license,
rent, lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d) “Open Game Content” means the game mechanic and
includes the methods, procedures, processes and routines to the extent
such content does not embody the Product Identity and is an enhancement
over the prior art and any additional content clearly identified as
Open Game Content by the Contributor, and means any work
covered by this License, including translations and derivative works
under copyright law, but specifically excludes Product Identity. (e)
“Product Identity” means product and product line names, logos and
identifying marks including trade dress; artifacts, creatures,
characters, stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and other
visual or audio representations; names and descriptions of
characters, spells, enchantments, personalities, teams, personas,
likenesses and special abilities; places, locations, environments,
creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or
registered trademark clearly identified as Product identity by the
owner of the Product Identity, and which specifically excludes the Open
Game Content; (f) “Trademark” means the logos, names, mark, sign,
motto, designs that are used by a Contributor to identify itself or its
products or the associated products contributed to the Open Game
License by the Contributor (g) “Use”, “Used” or “Using” means to use,
Distribute, copy, edit, format, modify, translate and otherwise create
Derivative Material of Open Game Content. (h) “You” or “Your” means the
licensee in terms of this agreement.
2. The License:
This License applies to any Open Game Content that contains a notice
indicating that the Open Game Content may only be Used under and in
terms of this License. You must affix such a notice to any Open Game
Content that you Use. No terms may be added to or subtracted from this
License except as described by the License itself. No other terms or
conditions may be applied to any Open Game Content distributed using
this License. 3. Offer and Acceptance: By Using the Open Game
Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for
agreeing to use this License, the Contributors grant You a perpetual,
worldwide, royalty free, non-exclusive license with the exact terms of
this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If
You are contributing original material as Open Game Content, You
represent that Your Contributions are Your original creation and/or You
have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update
the COPYRIGHT NOTICE portion of this License to include the exact text
of the COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright
date, and the copyright holder’s name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use
any Product Identity, including as an indication as to compatibility,
except as expressly licensed in another, independent Agreement with the
owner of each element of that Product Identity. You agree not to
indicate compatibility or co-adaptability with any Trademark or
Registered Trademark in conjunction with a work containing Open Game
Content except as expressly licensed in another, independent Agreement
with the owner of such Trademark or Registered Trademark. The use of any
Product Identity in Open Game Content does not constitute a challenge
to the ownership of that Product Identity. The owner of any Product
Identity used in Open Game Content shall retain all rights, title and
interest in and to that Product Identity.
8. Identification: If you distribute Open Game
Content You must clearly indicate which portions of the work that you
are distributing are Open Game Content.
9. Updating the License: Wizards or its
designated Agents may publish updated versions of this License. You may
use any authorized version of this License to copy, modify and
distribute any Open Game Content originally distributed under any
version of this License. 10. Copy of this
License: You MUST include a copy of this License with every copy of
the Open Game Content You distribute. 11. Use
of Contributor Credits: You may not market or advertise the Open Game
Content using the name of any Contributor unless You have written
permission from the Contributor to do so.
12. Inability to Comply: If it is impossible
for You to comply with any of the terms of this License with respect
to some or all of the Open Game Content due to statute, judicial order,
or governmental regulation then You may not Use any Open Game Material
so affected. 13. Termination: This License will terminate
automatically if You fail to comply with all terms herein and fail to
cure such breach within 30 days of becoming aware of the breach. All
sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this
License is held to be unenforceable, such provision shall be reformed
only to the extent necessary to make it enforceable.
15. COPYRIGHT
NOTICE The Book of
Experimental Might. Copyright 2008, Monte J. Cook. All rights
reserved. Tome of Horrors.
Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene,
with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson,
Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb;
Based on original content from TSR. Legal
Open Game License v 1.0 Copyright 2000, Wizards
of the Coast, Inc.
System Reference Document. Copyright 2000.
Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on material by E. Gary Gygax and Dave
Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009,
Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by
Jonathan Tweet, Monte Cook, and Skip Williams.
Jack Cameron's Lab. Copyright 2010, Jack Cameron;
Author: Jack Cameron; jack.ether@gmail.com