Extras‎ > ‎Custom Creations‎ > ‎Jreyst's Lab‎ > ‎Random Encounters‎ > ‎Terrain‎ > ‎

Urban

Note: Most random encounters in a town will be generally harmless and meant more to be interesting and to add life to the settlement, however, some encounters can easily devolve into combat and excitement, such as a wily rogue attempting to earn a dishonest living at the PCs expense.

Description: The following events are applicable if the PC's are in a town or settlement.

Recommended Frequency: One time every two hours, whenever PC's travel more than 10 minutes, or whenever the GM desires.

Day Night
Die Roll Encounter Type
01-15 Potentially hostile encounter. Roll on Table 1 for the appropriate climate/terrain.
16-20 Unusual weather/terrain. Roll on Table 2 for the appropriate climate/terrain.
21-25 Notable Occurrence. Roll on Table 3 for the appropriate climate/terrain.
26-50 Travelers or non-hostile encounter. Roll on Table 4 for the appropriate climate/terrain.
51-00 No encounter.
Die Roll Encounter Type
01-30 Potentially hostile encounter. Roll on Table 1 for the appropriate climate/terrain.
31-35 Unusual weather/terrain. Roll on Table 2 for the appropriate climate/terrain.
36-40 Notable Occurrence. Roll on Table 3 for the appropriate climate/terrain.
41-45 Travelers or non-hostile encounter. Roll on Table 4 for the appropriate climate/terrain.
46-00 No encounter.

Weather or Terrain Event

As always, if a particular roll does not make sense or apply in your scenario, reroll or choose a better or more interesting one.

Event Effect
01-15 Cliffs
16-30 Coldsnap
31-32 Earthquake
- Flash flood
33-47 Fog bank
- Forest fire
- Grass fire
48-62 Heatwave
63-72 Windstorm
73-74 Hurricane
75-83 Landslide
- Oasis
- Quicksand
- Sand/duststorm
- Sinkhole
- Snowstorm
84-98 Thunderstorm
- Tornado
99-00 Volcanic eruption

Urban (Dangerous City) CR 6

d% Encounter Avg. CR
1–12 1d6 dogs
13–20 1 rat swarm
21–30 1d6 riding dogs
31–32 1 werewolf
33–40 3d6 dire rats
41–48 2d6 tengus
49–56 2d6 tieflings
57–62 1d6 ghouls
63–68 1d6 doppelgangers
69–78 2d6 wererats
79–82 1 succubus
83–86 1d6 jann
87–90 1d8 gargoyles
91–92 1 mohrg
93–94 1 intellect devourer (body theft)
95–96 1 vampire
97–98 1 night hag
99–100 1 rakshasa

Ruined City CR 6

d% Encounter Avg. CR
1–4 1 spider swarm
5–8 1 rat swarm
9–16 2d6 human skeletons
17–24 1d6 stirges
25–28 1 assassin vine
29–36 1d6 ghouls
37–38 1 barghest
39–44 1d6 skeletal champions
45–48 1d4 yeth hounds
49–54 1d6 ogres
55–58 1d6 shadows
59–62 1d6 wights
63–64 1 lamia
65–70 1d6 harpies
71–72 1 medusa
73–74 1 nabasu
75–76 1 dark naga
77–84 1d8 gargoyles
85–88 1d6 cyclopes
89–92 1d6 wraiths
93–94 1 behir
95–96 1 sphinx
97–98 1 spirit naga
99–100 1d4 spectres