Roll |
Result |
01-07 |
NPC adventurers: 1d8
adventurers; roll on table 8-1 to determine party composition if desired. |
08-19 |
Traders/caravan: One or more
merchants transporting goods. Roll on table 8-2 to determine composition. |
20-31 |
Hunting party (food): A group of
1d8 people out hunting game for food. 50% these are Com1 led by a Rgr2;
otherwise they are Rgr1 led by a Rgr4. |
32-38 |
Hunting party (sport): A group
of 1d10 aristocrats (level 1d6 each) with a ranger huntmaster (level = one
less than highest aristocrat level) and 1-3 retainers per aristocrat. They
are 75% likely to be mounted, and 60% likely to have hounds or similar beasts
for flushing game. |
39-42 |
Scouts: A group scouting for a
nomadic or barbaric tribe located 1d20 miles away. They will attempt to
observe the PCs but avoid a confrontation. The group consists of 1d6 members,
each a ranger or rogue of up to 4th level. |
43-46 |
War band: A military force out
to loot and pillage. Consists of 3d20 common members (War1 if a class is
needed), led by one first level fighter, ranger, or barbarian per five
members, one 3rd level fighter, |
47-58 |
Foot patrol: Soldiers or
militiamen keeping the trade routes safe. 3d6 common soldiers, two 2nd level
lieutenants, and a 4th level leader. ranger, or barbarian per ten members,
and one fighter, ranger, or barbarian war leader level 5-7. Group is 1% |
59-65 |
Mounted patrol: Soldiers mounted
on light warhorses or the equivalent. There are 2d8 common soldiers, one 3rd
level lieutenant, and one 5th level leader. |
66-72 |
Brigands: A semi organized band
of 2d10 first level rogues and warriors, led by a single leader (roll on
table 8-1 to determine leader's class and level). |
73-76 |
Pilgrims: A band of worshippers
of a particular deity (roll or choose on table 8-4 to determine which), led
by a leader cleric or monk. The pilgrims are 80% commoners, but otherwise are
monks or clerics of 1st-3rd level. The leader is always at least 4th level. |
77-80 |
Lone knight: Seeking to prove
his mettle; this could be a paladin, a competent fighter, or a blackguard
seeking to slay champions of good. Roll on table 8-1 to determine specifics.
Will always be mounted on a heavy warhorse and well armed. 80% likely to have
1d3 commoner retainers or slaves. |
81-84 |
Slavers: 4d6 slaves in chains
guarded by 2d4 first level warriors and 1-3 3rd level lieutenants. Group is
led by an expert level 3-6. |
85-96 |
Locals: A band of 1d10 local
farmers, woodsmen, etc. traveling the road, all Com1-3. |
97-00 |
Roll from the Urban Encounters
table, using the chart based on the largest community within 20 miles. |
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