Extras‎ > ‎Custom Creations‎ > ‎Jreyst's Lab‎ > ‎Random Encounters‎ > ‎Terrain‎ > ‎

Aquatic

Special Note: Traveling and adventuring underwater can be extremely dangerous and time-sensitive. Random encounters can be extremely disruptive to an underwater adventure so should be used with caution.

Description: The following events are applicable if the PC's are adventuring underwater.

Recommended Frequency: One time every two hours, whenever PC's travel more than 10 minutes, or whenever the GM desires.

Day Night
Die Roll Encounter Type
01-15 Potentially hostile encounter. Roll on Table 1 for the appropriate climate/terrain.
16-20 Unusual weather/terrain. Roll on Table 2 for the appropriate climate/terrain.
21-25 Notable Occurrence. Roll on Table 3 for the appropriate climate/terrain.
26-50 Travelers or non-hostile encounter. Roll on Table 4 for the appropriate climate/terrain.
51-00 No encounter.
Die Roll Encounter Type
01-30 Potentially hostile encounter. Roll on Table 1 for the appropriate climate/terrain.
31-35 Unusual weather/terrain. Roll on Table 2 for the appropriate climate/terrain.
36-40 Notable Occurrence. Roll on Table 3 for the appropriate climate/terrain.
41-45 Travelers or non-hostile encounter. Roll on Table 4 for the appropriate climate/terrain.
46-00 No encounter.

Weather or Terrain Event

As always, if a particular roll does not make sense or apply in your scenario, reroll or choose a better or more interesting one.

Event Effect
01-15
16-30 Cold spot
31-32 Earthquake
-
33-47 Murky water
- Hot spot
- Seaweed Tangle
48-62
63-72 Strong current
73-74
75-83
-
- Quicksand
-
-
-
84-98
-
99-00 Volcanic eruption