An ice giant is a frost giant with different special abilities, uses an earth breaker vs. a greataxe, has a breastplate and better natural armor plus a different, feat selection.
XP 6,400 DEFENSE
AC 25, touch 8, flat-footed 25 (+6 armor, –1 Dex, +11 natural, –1 size) OFFENSE
Speed 40 ft. STATISTICS
Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 SPECIAL ABILITIESChilling Aura (Su)An ice giant is so cold that it emanates frigid air all around it, dealing 2d6 cold damage to creatures within 10 ft. of itself. A creature that takes damage from this aura moves more slowly while within the aura, acting as if under the effects of the slow spell. Breath Weapon (Su)An ice giant can breathe a 40-foot cone of frost up to three times per day, but must wait at least 1 round between each use. Each use deals 10d6 points of cold damage with a successful DC 22 Reflex saving throw reducing this damage by one half. The area of effect remains covered in slippery ice for one minute (creatures walking on ice must spend 2 squares of movement to enter a square covered by ice, and the DC for Acrobatics checks increases by +5.) Freezing Attack (Su)When an ice giant deals melee damage to a creature (with a weapon or unarmed attack) it also deals 1d4 points of Dexterity damage and reduces the creatures speed by 5 ft. as the victims body becomes covered in a chilling layer of supernatural frost. This reduction in speed is cumulative with successive attacks. A creature may spend a full-round action to restore 5 ft. of lost movement by scraping the accumulated ice off of itself. |