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Giant, Ice

An ice giant is a frost giant with different special abilities, uses an earth breaker vs. a greataxe, has a breastplate and better natural armor plus a different, feat selection.

Ice Giant CR 11

XP 6,400
CE Large humanoid (cold, giant)
Init –1; Senses low-light vision; Perception +10
Aura chilling aura (2d6 cold, slow, 10 ft.)


AC 25, touch 8, flat-footed 25 (+6 armor, –1 Dex, +11 natural, –1 size)
hp 133 (14d8+70)
Fort +14, Ref +3, Will +6
Defensive Abilities chilling aura; Immune cold
Weaknesses vulnerability to fire


Speed 40 ft.
Melee earth breaker +18/+13 (3d6+13/19-20/x3 plus freezing attack) or 2 slams +18 (1d8+9 plus freezing attack)
Ranged ice javelin +9 (1d8+13+1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (40-ft. cone, 10d6 cold damage, Ref DC 22 for half, 1 round recharge), freezing attack (1d4 Dex, 5 ft. movement)


Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11
Base Atk +10; CMB +20; CMD 29
Feats Awesome Blow, Critical Focus, Improved Bull Rush, Improved Critical (earth breaker), Martial Weapon Proficiency (earth breaker), Power Attack, Vital Strike
Skills Climb +13, Craft (any one) +7, Intimidate +7, Perception +10, Stealth -1 (+3 in snow); Racial Modifiers +4 Stealth in snow
Languages Common, Giant
Gear breastplate armor, Large earth breaker, (6) ice javelins


Chilling Aura (Su)

An ice giant is so cold that it emanates frigid air all around it, dealing 2d6 cold damage to creatures within 10 ft. of itself. A creature that takes damage from this aura moves more slowly while within the aura, acting as if under the effects of the slow spell.

Breath Weapon (Su)

An ice giant can breathe a 40-foot cone of frost up to three times per day, but must wait at least 1 round between each use. Each use deals 10d6 points of cold damage with a successful DC 22 Reflex saving throw reducing this damage by one half. The area of effect remains covered in slippery ice for one minute (creatures walking on ice must spend 2 squares of movement to enter a square covered by ice, and the DC for Acrobatics checks increases by +5.)

Freezing Attack (Su)

When an ice giant deals melee damage to a creature (with a weapon or unarmed attack) it also deals 1d4 points of Dexterity damage and reduces the creatures speed by 5 ft. as the victims body becomes covered in a chilling layer of supernatural frost. This reduction in speed is cumulative with successive attacks. A creature may spend a full-round action to restore 5 ft. of lost movement by scraping the accumulated ice off of itself.