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Weapon Swarm

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Weapon Swarm CR 5

XP 1,600
N Tiny construct (swarm)
Init +2; Senses darkvision 60 ft.; Perception -5

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 66 (12d10)
Fort +3, Ref +6, Will -2
Defensive Abilities construct traits, half damage from piercing and slicing, swarm traits; Hardness 10

OFFENSE

Speed fly 20 ft. (average)
Melee swarm (3d6 plus distraction) Space 10 ft.; Reach 0 ft.
Special Attacks distraction, versatile strike

TACTICS

Before Combat any tactics typically used by this creature or general guidelines for the creature's preferences before combat.

During Combat any tactics typically used by this creature or general guidelines for the creature's preferences in combat.

Morale any morale notes.

STATISTICS

Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1
Base Atk +12; CMB +12; CMD 21

SPECIAL ABILITIES

Versatile Strike (Ex)

As a weapon swarm is comprised of a variety of weapons, the damage it inflicts is considered bludgeoning, piercing, and slashing, and a steel swarm strikes as cold iron and silver for the purpose of overcoming damage reduction.

Special case information here, such as using the race for player characters or Monster Lore boxes.

Lore
Characters with ranks in Knowledge (something) can learn more about a . When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (something)

DC Result
23 Juggernauts are massive engines of destruction made of steel.
28 As mindless constructs, nothing dissuades a juggernaut except its own destruction.
31 Electricity energizes a juggernaut and even heals it of damage.
36 Acid etches a juggernaut’s outer skin, and acid from magical attacks slows it to a crawl.
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