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Giant Ethereal Marauder

Instead of a head, this pear-shaped, purple beast possesses a giant mouth ringed with three eyes. The creature stands on two broad legs with three-toed feet.

Giant Ethereal Marauder CR 5

XP 1,600
Advance Ethereal Marauder
N Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision; Perception +8


AC 15, touch 10, flat-footed 14 (+1 dodge, +5 natural, -1 size)
hp 37 (5d10+10)
Fort +6, Ref +4, Will +2


Speed 40 ft.
Melee bite +10 (2d6+9)


Str 22, Dex 11, Con 15, Int 7, Wis 12, Cha 10
Base Atk +5; CMB +12; CMD 24
Feats Dodge, Improved Initiative, Improved Natural Attack (bite)
Skills Perception +8, Stealth +4; Racial Modifiers +2 to Perception and Stealth checks
SQ ethereal jaunt


Ethereal Jaunt (Su)

As a free action, an ethereal marauder can move from the Ethereal Plane to the Material Plane and shift back as a move action. This ability otherwise mimics the effects of the ethereal jaunt spell.


Characters with ranks in Knowledge (arcana) can learn more about an Ethereal Marauder. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (name)

DC Result
DC 8 Ethereal marauders are magical beasts that can move between the Ethereal and Material planes.
DC 13 Spells that allow travel to the Ethereal Plane make a creature more likely to suffer an attack from an ethereal marauder.
DC 18 Survivors of ethereal marauder attacks report the creature emits a high-pitched hum just before attacking.
DC 23 A blink spell allows a creature to attack and harm an ethereal marauder even when it is no longer on the Material Plane.