Zeren

Lightning races across this young elf's body as he rises, lightning which arcs through the air as he points a finger at you.

Zeren CR 8

XP ZZ,ZZZ
Male elf eldritch godling 8
CN Medium humanoid
Init +2; Senses low-light vision; Perception +6

DEFENSE

AC ZZ, touch ZZ, flat-footed ZZ (+ZZ armor, +ZZ deflection, +2 Dex, +ZZ natural, +ZZ shield, +ZZ size)
hp ZZ (8d6+ZZ)
Fort +5, Ref +4, Will +4; +2 vs. enchantments, +2 resistance vs. electrical effects.
Defensive Abilities all defensive abilities except the following, listed alphabetically; DR amount/type; Immune sleep; Resist electricity 10; SR 18 vs. dispel/antimagic effects
Weaknesses ZZ

OFFENSE

Speed 30 ft.
Melee ZZweapon +5 (ZZdZZ+ZZ)
Ranged ZZweapon +6 (ZZdZZ+ZZ)
Special Attacks ZZ

Domain Spell-Like Ability (CL 8th, DC )

7/day—lightning arc (1d6+4)
7/day—blast/spell rune (1d6+4)

Eldritch (Sorcerer) Spells Known (CL 8th)

4th (2/day, 1)—DC 18spell
3rd (4/day, 2)—DC 17spell
2nd (5/day, 3)—DC 16spell
1st (5/day, 5)—DC 15spell
0 (at-will, 8)—DC 14spell

D domain spell; Domain Air, Rune

TACTICS

During Combat any tactics typically used by this creature or general guidelines for the creature's preferences in combat.
Morale any morale notes.

STATISTICS

Str 12, Dex 17, Con 14, Int 19, Wis 15, Cha 19
Base Atk +4; CMB +5; CMD 17
Feats Elemental Focus (electricity), Greater Elemental Focus (electricity), Storm-Lashed, Scribe ScrollB
Skills Intimidate +12, Knowledge (arcana) +11, Knowledge (religion) +11, Perception +6, Spellcraft +11 (+13 to identify magic items)
Languages Common, Elven, Draconic, Sylvan; special communications
SQ Electric Elemental Ascendancy, Lineage Domain (Air), Lineage Domain (Rune), Shapeshifter II
Combat Gear gear used in combat; Other Gear gear not used in combat (or just Gear if no division)

SPECIAL ABILITIES

Electric Elemental Ascendancy (Su)

Whenever Zeren casts a spell that deals hit point damage, he may change the type of damage it does to electric damage. The spell loses any of the following descriptors: acid, cold, electricity, fire, force, and sonic. It gains electric as a descriptor.

Shapeshifter II (Su)

Twice per day, Zeren may assume the form of a cooshee. The effect lasts for 8 minutes or until he chooses to change back. Changing form (to animal or back) is a standard action and does not provoke an attack of opportunity. While in this form, he gains a +2 size bonus to his Strength and a +2 natural armor bonus.

In addition, twice per day, Zeren may also assume the form of a medium roc (use the starting statistics for a roc animal companion). This effect works exactly as stated above.

T (Su)

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Special2 (Ex/Sp/Su)

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Special2 (Ex/Sp/Su)

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