Lightning races across this young elf's body as he rises, lightning which arcs through the air as he points a finger at you.
XP ZZ,ZZZ DEFENSE
AC ZZ, touch ZZ, flat-footed ZZ (+ZZ armor, +ZZ deflection, +2 Dex, +ZZ natural, +ZZ shield, +ZZ size) OFFENSE
Speed 30 ft.
Domain Spell-Like Ability (CL 8th, DC ) 7/day—lightning arc (1d6+4) 7/day—blast/spell rune (1d6+4)
Eldritch (Sorcerer) Spells Known (CL 8th)
4th (2/day, 1)—DC 18—spell D domain spell; Domain Air, Rune TACTICS
During Combat any tactics typically used by this creature or general guidelines for the creature's preferences in combat. STATISTICS
Str 12, Dex 17, Con 14, Int 19, Wis 15, Cha 19 SPECIAL ABILITIES
Electric Elemental Ascendancy (Su)Whenever Zeren casts a spell that deals hit point damage, he may change the type of damage it does to electric damage. The spell loses any of the following descriptors: acid, cold, electricity, fire, force, and sonic. It gains electric as a descriptor. Shapeshifter II (Su)Twice per day, Zeren may assume the form of a cooshee. The effect lasts for 8 minutes or until he chooses to change back. Changing form (to animal or back) is a standard action and does not provoke an attack of opportunity. While in this form, he gains a +2 size bonus to his Strength and a +2 natural armor bonus. In addition, twice per day, Zeren may also assume the form of a medium roc (use the starting statistics for a roc animal companion). This effect works exactly as stated above. T (Su)details details details |