XP 12,800
Worthy dead human paladin 12
LG Medium outsider (extraplanar, resurrected)
Init –1; Senses darkvision 60 ft.; Perception +6
Aura courage (10 ft.), justice (10 ft.), resolve (10 ft.)
AC 22, touch 9, flat-footed 22 (+9 armor, –1 Dex, +4 shield)
hp 128 (12d10+62)
Fort +15, Ref +8, Will +13
Defensive Abilities divine grace +5; DR 5/magic; Immune undead traits
Speed 20 ft., fly 20 ft. (average)
Melee +1 evil outsider bane scimitar +15/+10/+5 (1d6+3/15–20) or light hammer +14/+9/+4 (1d4+2)
Ranged light hammer +11 (1d4+2)
Special Attacks channel positive energy (DC 21, 6d6), smite evil (+5 attack and AC, +12 damage)
Spell-Like Abilities (CL 12th; concentration +17)
At Will—detect evil
Paladin Spells Prepared (CL 9th; concentration +14)
3rd—dispel magic, magic circle vs. evil
2nd—bull's strength, resist energy, shield other
1st—bless weapon, divine favor (2), lesser restoration
Str 15, Dex 8, Con —, Int 12, Wis 10, Cha 20
Base Atk +12; CMB +14; CMD 23
Feats Alignment Channel, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Critical (scimitar), Magical Aptitude, Power Attack
Skills Diplomacy +20, Handle Animal +10, Knowledge (religion) +10, Perception +6, Perform (oratory) +6, Sense Motive +10, Spellcraft +20, Use Magic Device +21
Languages Celestial, Common
SQ aura of good, divine bond (weapon +3), lay on hands (6d6, 15/day <4 for channeling only>), mercies (sickened, diseased, nauseated, stunned)
Environment any (Heaven)
Organization solitary, pair, or gospel (3–13)
Treasure NPC gear (+1 half-plate of invulnerability, +2 heavy steel lion's shield, +1 evil outsider bane scimitar, cold iron light hammers (2); headband of alluring charisma +2, silver holy symbol, other gear)