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Weeping Demon

Seemingly carved from stone, this humanoid figure resembles a monstrous, winged demon. It's eyes shed continual tears of blood.

Weeping Demon CR 5

XP 1,600
CE Medium outsider (earth, native)
Init +8; Senses darkvision 60 ft., true seeing; Perception +16

AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 57 (5d10+20)
Fort +8; Ref +6; Will +6
Defensive Abilities hardness 10; Immune aging, blindness
Weaknesses freeze in place

Speed 40 feet, fly 60 feet (average)
Melee aging touch +9 touch (5d6, Fort DC 14 halves); or 2 claws +9 (1d6+4)
Special Attacks blink of an eye, sneak attack +2d6, weeping gaze
Spell-Like Abilities (CL 20th; concentration +22)

Constant—true seeing
3/day—mage's disjunction (magic items are unaffected)

Str 19, Dex 18, Con 20, Int 6, Wis 15, Cha 15
Base Atk +5; CMB +9; CMD 23
Feats Alertness, Improved Initiative, Skill Focus (Perception)
Skills Fly +11, Perception +16, Sense Motive +4, Stealth +13 (+19 in stony areas); Racial Modifiers +4 Perception, +2 Stealth (+6 in stony environs)
Languages Common, Terran (can't speak)

Environment any land or underground
Organization solitary, pair, or wing (3–12)
Treasure incidental

Aging Touch (Su) A weeping demon's touch attack inflicts a number of d6s equal to its CR in damage, resulting from the effects of supernatural aging. Creatures immune to magical aging are immune to this damage, but the damage otherwise bypasses all forms of damage reduction. A Fortitude save halves the damage inflicted. The save DC is Charisma-based.

Blink of an Eye (Su) A weeping demon moves in short bursts of speed when other creatures lose sight of it, however briefly. During its turn, whenever a weeping demon would gain concealment against a creature, it gains total concealment instead.

Freeze in Place (Su) Whenever the actions of a creature with an Intelligence score of 3 or higher are limited by a weeping demon's gaze, the weeping demon is petrified for as long as that creature's actions remain limited. While petrified, the weeping demon's hardness increases to 30; it can perceive its surroundings as if it weren't petrified, and its weeping gaze continues to function.

Weeping Gaze (Su) actions limited for 1 round as if nauseated, line of sight, no save; if the affected creature is within 30 feet of the weeping demon, it is also permanently blinded unless it succeeds on a DC 14 Will save. A creature averting its eyes (as per the gaze universal monster rule) is immune. A creature may choose to avert its eyes as a reaction to otherwise being affected. A creature blinded by a weeping gaze may choose to take 1d6 points of damage as a free action to see as if it weren't blind for 1 round. The save DC to negate the blindness effect is Charisma-based.