XP 1,600
Warlock human witch 6
N Medium humanoid (human)
Init +6; Senses darkvision 30 ft.; Perception +6
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 33 (6d6+12)
Fort +3, Ref +4, Will +5
Speed 30 ft.
Melee dagger +2 (1d4–1/19–20)
Ranged dagger +5 (1d4–1/19–20)
Special Attacks hexes (cackle, evil eye, misfortune)
Bloodline Spell-Like Abilities (CL 6th; concentration +7)
At will—shadowstrike (+2 touch, 1d4+3)
Witch Spell Slots (CL 6th; can't cast or prepare spells)
3rd—3 spell slots for use with Arcane Blast (+5 ranged touch, 5d6 damage)
2nd—4 spell slots for use with Arcane Blast (+5 ranged touch, 4d6 damage)
1st—4 spell slots for use with Arcane Blast (+5 ranged touch, 3d6 damage)
Str 9, Dex 14, Con 12, Int 17, Wis 10, Cha 13
Base Atk +3; CMB +2; CMD 17
Feats Arcane Blast (90-foot range)(B), Armor Proficiency (light), Combat Casting, Defensive Combat Training, Improved Familiar, Improved Initiative
Skills Craft (Armor) +10, Craft (Weapons) +10, Fly +11, Knowledge (arcana) +12, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Perception +6, Ride +6, Spellcraft +12
Languages Common, Draconic, Elven, Giant
SQ sorcerer bloodline powers (shadow), witch's familiar (hala; see above)
Environment any land
Organization solitary
Treasure NPC gear (chain shirt, dagger, other gear)
Hexes The warlock can use one of the hexes listed below on any creature within 30 feet. Using a hex is a standard action (unless noted otherwise) that does not provoke an attack of opportunity. Save DCs are Intelligence-based.
Cackle Hex (Su) As a move action, the warlock may cackle. Any creature within 30 feet that is under the effects of the warlock's evil eye or misfortune hex has the duration of that hex extended by 1 round.
Evil Eye Hex (Su) This hex causes the target creature to take a –2 penalty on one of the following (warlock's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This effect lasts for 6 rounds, or 1 round if the target succeeds at a DC 16 Will save. This is a mind-affecting effect.
Misfortune Hex (Su) This hex causes the creature to suffer grave misfortune for 1 round. Whenever the target makes an ability checks, attack roll, saving throw, or skill check during this time, it must roll twice and take the worse result. A DC 16 Will save negates this effect. A creature may only be targeted by this hex once per day.
Shadowstrike (Sp) A creature hit by the warlock's shadowstrike spell-like ability takes 1d4+3 damage. In addition, it is dazzled for 1 minute unless it has darkvision, low-light vision, or both.