XP 1,200
N Medium outsider (tonal)
Init +6; Senses blindsense 60 ft., darkvision 60 ft., low-light vision, scent; Perception +10
Aura invulnerability (lesser globe of invulnerability, 30 ft.)
AC 19, touch 16, flat-footed 13 (+6 Dex, +3 natural)
hp 38 (4d10+16)
Fort +8, Ref +10, Will +5
Speed 40 ft., climb 20 ft.
Melee bite +9 (1d6+5 plus grab), 2 claws +9 (1d6+5)
Special Attacks pounce, rake (2 claws +9, 1d3+5)
Str 20, Dex 23, Con 19, Int 6, Wis 17, Cha 10
Base Atk +4; CMB +9 (+13 grapple); CMD 25 (29 vs. trip)
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +13, Climb +13, Perception +10, Sense Motive +10, Stealth +20; Racial Modifiers +4 Stealth
Languages Celestial, Common
Environment warm jungles, hills, and mountains
Organization solitary or pair
Treasure incidental
Aura of Invulnerability (Su) A guardian tonal emanates a 30-foot radius aura that functions as a lesser globe of invulnerability spell effect that moves with the guardian tonal.