XP 800
N Diminutive plant (swarm)
Init +1; Senses low-light vision; Perception +9
AC 15, touch 15, flat-footed 14; (+1 Dex, +4 size)
hp 31 (7d8)
Fort +5, Ref +3, Will +3
Defensive Abilities swarm traits; Immune plant traits, weapon damage
Speed 5 ft., fly 40 ft. (good)
Melee swarm (2d6 plus spores)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 13), spores
Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9
Base Atk +5; CMB —; CMD —
Skills Fly +11, Perception +9; Racial Modifiers +8 Perception
SQ swarm traits
Environment temperate forests
Organization solitary, pair, fury (3–6 swarms), maelstrom (7–12 swarms)
Treasure none
Spores (Ex) A sporebeetle swarm is constantly cloaked in a cloud of psychoactive spores. These spores function as a disease with the following characteristics: Swarm—injury; save Fort DC 13; frequency 1/round for 4 rounds; effect confused, as per the confusion spell; cure 1 save. The save DC is Constitution-based.