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Slithering Master

What at first appeared to be a streak of moisture rises up, revealing itself to be a transparent, serpentine ooze.

Slithering Tracker CR 4

XP 1,200
N Small ooze
Init +4; Senses blindsense 60 ft.; Perception +7

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 42 (4d8+24)
Fort +7, Ref +5, Will +1
Immune mind-affecting effects, ooze traits

Speed 10 ft., climb 10 ft.
Melee 2 slams +7 (1d6+3 plus grab plus paralysis)
Special Attacks blood drain (1d2 Constitution), grab (Colossal)
Spell-Like Abilities (CL 8th, concentration +3)

3/day—command ooze (as command plants but targets oozes instead, DC 9)

Str 16, Dex 18, Con 23, Int 11, Wis 10, Cha 1
Base Atk +3; CMB +5 (+9 grapple); CMD 19 (can't be tripped)
Feats Skill Focus (Perception), Skill Focus (Stealth)
Skills Climb +11, Perception +7, Stealth +20; Racial Modifiers +8 Stealth
Languages Undercommon (can't speak); telepath 100 ft. (with oozes only) SQ spawn tracker, transparent

Environment any ruins or underground
Organization solitary or pair
Treasure incidental

Paralysis (Ex) Any creature that is hit by a slithering master's slam attack comes into contact with the anesthetizing slime it secretes. The opponent must succeed on a DC 18 Fortitude save or be paralyzed—at the end of each round thereafter, the paralyzed victim can attempt a new Fortitude save to recover from this paralysis. When a victim recovers from a slithering master's paralysis, the victim is staggered for 1d6 rounds. This DC is Constitution-based.

Spawn Tracker (Ex) Once per day as a full-round action that provokes attacks of opportunity, a slithering master may create a slithering tracker in an adjacent space. Upon doing so, both the slithering master and the slithering tracker take damage equal to one-half the slithering tracker's hit point total and become fatigued. The newly created slithering tracker is not under the slithering master's control. A slithering master cannot use this ability if it is fatigued for any reason.

Transparent (Ex) Because of its lack of coloration, a slithering master is difficult to discern from its surroundings in most environments. The slithering master gains a +8 racial bonus on Stealth checks as a result, and can move at full speed without taking a penalty on Stealth checks. A creature that fails to notice a slithering master and walks into it automatically takes damage as if struck by the slithering master's slam attack and is immediately subject to a grab attempt and paralysis by the ooze.