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Sinpurged

This androgynous, hairless humanoid is covered in so many scars, the fact that it yet lives is a small miracle. Its bones are twisted, its skin melted, and its eyes little more than empty pits.

Sinpurged CR 2

XP 600
NG Medium aberration
Init +5; Senses darkvision 60 ft., scent evil; Perception +7

AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +4
Immune mind-affecting effects; SR 13

Speed 40 ft.
Melee halberd +3 (1d10+1/×3)
Special Attacks gaze

Str 13, Dex 13, Con 14, Int 10, Wis 13, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Intimidate +7, Perception +7, Stealth +7, Survival +7
Languages Celestial, Common
SQ martial proficiency

Environment any ruins
Organization solitary, pair, or convent (3–8)
Treasure standard (halberd, other treasure)

Gaze (Su) Nauseated by guilt for 1 round, 5 feet, Will DC 12 negates. This is a mind-affecting compulsion emotion effect to which good-aligned outsiders are immune. The save DC is Charisma-based.

Martial Proficiency (Ex) Sinpurged are proficient in all simple and martial weapons, armor, and shields (except tower shields).

Scent Evil (Su) Each sinpurged has scent against evil-aligned creatures.


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