XP 600
NG Medium aberration
Init +5; Senses darkvision 60 ft., scent evil; Perception +7
AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +4
Immune mind-affecting effects; SR 13
Speed 40 ft.
Melee halberd +3 (1d10+1/×3)
Special Attacks gaze
Str 13, Dex 13, Con 14, Int 10, Wis 13, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Intimidate +7, Perception +7, Stealth +7, Survival +7
Languages Celestial, Common
SQ martial proficiency
Environment any ruins
Organization solitary, pair, or convent (3–8)
Treasure standard (halberd, other treasure)
Gaze (Su) Nauseated by guilt for 1 round, 5 feet, Will DC 12 negates. This is a mind-affecting compulsion emotion effect to which good-aligned outsiders are immune. The save DC is Charisma-based.
Martial Proficiency (Ex) Sinpurged are proficient in all simple and martial weapons, armor, and shields (except tower shields).
Scent Evil (Su) Each sinpurged has scent against evil-aligned creatures.