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Shantak, Juvenile

The size of a horse, this scaly, bird-like creature has a vaguely equine head.

Shantak, JuvenileCR 4

XP 1,200
CN Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +12

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +6, Will +5
Defensive Abilities life link, share defenses; Immune cold, disease

Speed 30 ft., fly 80 ft. (average)
Melee bite +8 (1d6+3), 2 talons +7 (1d6+3)
Space 10 ft.; Reach 5 ft.

Str 16, Dex 15, Con 16, Int 8, Wis 15, Cha 10
Base Atk +5; CMB +9; CMD 21
Feats Flyby Attack, Hover, Wingover
Skills Fly +10
Languages Aklo
SQ no breath

Environment cold mountains
Organization solitary, pair, or flock (3–12)
Treasure none

Dream Quest (Su) A juvenile can draw upon the world of dreams to take a rider on fantastic journeys. Once per day, a creature riding a juvenile shantak can use dream as a spell-like ability (CL 12th). Alternately, the rider can expend the daily use of this ability to grant the shantak any one of the following abilities for the remainder of the day: a base land speed of 50 feet, a fly speed of 100 feet (perfect maneuverability), or a swim speed of 100 feet. A shantak with perfect maneuverability has a Fly bonus of +18. A shantak with a swim speed has a Swim bonus of +11.
Life Link (Su) Whenever a juvenile shantak takes enough damage to either kill it or leave it in the dying condition, any creature riding the shantak can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the shantak. This can prevent the shantak from being killed or gaining the dying condition.
Share Defenses (Su) As a free action, a juvenile shantak can extend its no breath ability and cold immunity to a single creature touching it. It can withdraw this protection as a free action. While sharing its defenses in this manner, a juvenile shantak can use the saving throw bonus of the creature with whom it shares these defenses in place of its own saving throw bonus any time it is required to make a saving throw.