Extras‎ > ‎Custom Creations‎ > ‎Epic Meepo Presents‎ > ‎Monsters‎ > ‎Sephirah‎ > ‎

Sephirah, Yechida

Tendrils of living fire emerge from this whirling pillar of flame like branches on a burning tree. In the heart of the animate pillar, distinct visions of ever-changing vistas flicker, as if all of creation were dancing within the flames.

Yechida CR 20

XP 307,200
LG Colossal outsider (good, lawful, sephirah)
Init +11 Senses all-round vision, blindsight 120 ft., darkvision 120 ft., true seeing; Perception +41

AC 34, touch 16, flat-footed 28 (+6 deflection, +7 Dex, +1 dodge, +20 natural, -8 size)
hp 324 (24d10+192)
Fort +18; Ref +23; Will +26
Defensive Abilities never surprised or flat-footed; Immune blindness, critical hits, deafness, disease, electricity, fire, poison; SR 31

Speed 0 ft., fly 60 ft. (perfect)
Melee 4 slams +30 (2d8+14 plus burn)
Space 30 ft.; Reach 30 ft.
Special Attacks assimilate soul, burn (2d8, DC 30), channel positive energy (at will, 12d6, DC 29), confounding visage
Spell-Like Abilities (CL 20th; concentration +27)

Constantforesight, freedom of movement, true seeing
At Willdaylight, dimension door, dispel magic (greater), plane shift (DC 24), sunbeam (DC 24), veil (self only)
3/daydimensional lock, holy word (DC 24), storm of vengeance (DC 26), sunburst (DC 25)

Str 38, Dex 25, Con 26, Int 26, Wis 31, Cha 25
Base Atk +24; CMB +46; CMD 63 (can’t be tripped)
Feats Alertness, Channeling Smite, Combat Casting, Combat Reflexes, Dodge, Great Fortitude, Improved Initiative, Improved Iron Will, Iron Will, Lightning Reflexes, Mobility, Selective Channeling
Skills Appraise +32, Bluff +34, Diplomacy +34, Fly +34, Heal +34, Intimidate +31, Knowledge (arcana) +32, Knowledge (dungeoneering) +32, Knowledge (engineering) +32, Knowledge (nature) +32, Knowledge (planes) +35, Knowledge (religion) +32, Perception +41, Sense Motive +41, Spellcraft +32, Stealth +18, Use Magic Device +31; Racial Modifiers +12 to all Knowledge checks
Languages envisaging
SQ compression, planar acclimation, void form

Environment any (Heaven)
Organization solitary
Treasure none

Assimilate Soul (Su) As a standard action with a range of 300 feet, a yechida can absorb the soul of a living creature into the divine energy source that gave the yechida life, purging that soul of all sin while ending its mortal life. If the target succeeds on a DC 29 Fortitude save, it gains two negative levels. If it fails, its souls is absorbed, killing it. A creature killed in this manner can only be restored to life by a miracle or wish spell.

Confounding Visage (Su) Gaze—affected by a feeblemind effect and permanently blinded, 30 feet, Will DC 29 negates. This ability does not affect outsiders, not does it affect creatures that cannot see the yechida's true form. The save DC is Charisma-based.