Extras‎ > ‎Custom Creations‎ > ‎Epic Meepo Presents‎ > ‎Monsters‎ > ‎Sephirah‎ > ‎

Sephirah, Neshamah

This collection of floating eyeballs is held together by a gruesome net of interconnected sinews.

Neshamah CR 12

XP 19200
LG Large outsider (good, lawful, sephirah)
Init +9 Senses all-around vision, darkvision 60 ft., deathwatch; Perception +21
Aura death ward (60 ft.)

AC 25, touch 16, flat-footed 20 (+2 deflection, +5 Dex, +9 natural, -1 size)
hp 162 (12d10+96)
Fort +14; Ref +15; Will +15 Immune blindness, critical hits, deafness, disease, electricity, fire, poison; SR 23

Speed 0 ft., fly 40 ft. (good)
Melee 4 slams +20 (1d6+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks channel positive energy (8/day, 6d6, DC 20), confounding visage, whirlwind of souls (3/hour, 10–30 ft. high, 1d6+9 damage, DC 25)
Spell-Like Abilities (CL 12th; concentration +18)

Constantdeath ward, deathwatch
At Willdimension door (self only), dispel magic (greater), plane shift (self only), veil (self only)

Str 29, Dex 21, Con 26, Int 16, Wis 21, Cha 18
Base Atk +12; CMB +22 (+26 grapple); CMD 37 (can’t be tripped)
Feats Combat Reflexes, Great Fortitude, Hover, Improved Initiative, Iron Will, Lightning Reflexes
Skills Bluff +20, Fly +23, Heal +18, Intimidate +17, Knowledge (planes) +20, Knowledge (religion) +17, Perception +21, Sense Motive +21, Spellcraft +16, Stealth +13; Racial Modifiers +6 to all Knowledge checks
Languages envisaging (as per the aeon subtype)

SQ compression, planar acclimation, void form

Environment any (Outer Planes)
Organization solitary, pair, or collective (3-6)
Treasure none

Confounding Visage (Su) Gaze—confused for 1 round, 30 feet, Will DC 20 negates. This ability is a mind-affecting compulsion effect. It does not affect outsiders, nor does it affect creatures that cannot see the neshamah's true form. The save DC is Charisma-based.

Death Ward Aura (Su) All creatures within 60 feet of a neshamah gain the benefits of a death ward spell for as long as they remain within this aura.

Planar Acclimation (Ex) A neshamah is always considered to be on its home plane, regardless of what plane it finds itself upon. It never gains the extraplanar subtype.

Whirlwind of Souls (Su) This functions as the whirlwind universal monster ability, except it counts as a force effect for the purpose of affecting incorporeal creatures. At the start of the neshamah's turn, if the neshamah is using this ability, each incorporeal creature within 180 feet moves 30 feet directly towards the neshamah unless it succeeds on a Will save (DC equals 10 + the neshamah's CMB).