XP 76800
LG Huge outsider (good, lawful, sephirah)
Init +7 Senses blindsight 90 ft., darkvision 90 ft.; Perception +30
Aura one mind (90 ft.)
AC 31, touch 16, flat-footed 27 (+4 deflection, +3 Dex, +1 dodge, +15 natural, -2 size)
hp 243 (18d10+144)
Fort +15; Ref +14; Will +22
Immune blindness, critical hits, deafness, disease, electricity, fire, poison; SR 27
Speed 0 ft., fly 40 ft. (good)
Melee slam +26 (2d6+15 plus 1d6 Charisma damage) or touch +26 (1d6 Charisma damage)
Space 15 ft.; Reach 10 ft.
Special Attacks channel positive energy (at will, 9d6, DC 24), confounding visage, engulf (DC 29, 2d6+15 bludgeoning plus 1d6 Charisma damage)
Spell-Like Abilities (CL 18th; concentration +23)
Constant—mind blank, true seeing
At Will—detect thoughts (DC 17), dimension door, dispel magic (greater), dream, modify memory (DC 19), plane shift (DC 22), telekinesis (DC 20), veil (self only)
1/day—telepathic bond, weird (DC 24)
Str 30, Dex 17, Con 25, Int 24, Wis 28, Cha 21
Base Atk +18; CMB +30; CMD43 (can't be tripped)
Feats Combat Casting, Dodge, Great Fortitude, Hover, Improved Initiative, Improved Iron Will, Iron Will, Power Attack, Toughness
Skills Bluff +26, Diplomacy +23, Fly +24, Heal +27, Knowledge (arcana) +25, Knowledge (history) +25, Knowledge (nature) +25, Knowledge (planes) +28, Knowledge (religion) +25, Perception +30, Sense Motive +30, Spellcraft +25, Stealth +16, Use Magic Device +23; Racial Modifiers +9 to all Knowledge checks
Languages envisaging
SQ compression, planar acclimation, void form
Environment any (Heaven)
Organization solitary
Treasure none
Confounding Visage (Su) Gaze—1d6 Charisma damage, 30 feet, Will DC 24 negates. This ability does not affect outsiders, nor does it affect creatures that cannot see the chayah's true form. The save DC is Charisma-based.
One Mind (Su) Creatures within 90 feet of a chayah gain a limited ability to share one another's thoughts. Non-mindless creatures within this emanation are automatically aware of one another's presence (but not exact location). Such creatures can neither surprise nor be surprised by one another, can neither flank nor be flanked by one another, and never lose their Dexterity bonuses to AC against attacks made by other non-mindless creatures within the aura.