XP 1,600
N Fine aberration (swarm)
Init +2; Senses darkvision 60 ft., scent metals 90 ft.; Perception +0
AC 20, touch 20, flat-footed 18; (+8 size, +2 Dex)
hp 49 (11d8)
Fort +3, Ref +5, Will +7
Defensive Abilities swarm traits; Immune weapon damage
Speed 40 ft., climb 10 ft.
Melee swarm (3d6 plus rust)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 15), rust
Str 1, Dex 15, Con 10, Int —, Wis 10, Cha 2
Base Atk +8; CMB —; CMD —
Skills Climb +10; Racial Modifiers uses Dex on Climb checks
Environment any underground
Organization solitary, pair, or nest (3–10 swarms)
Treasure incidental (no metal treasure)
Rust (Ex) Whenever a rust mite swarm deals damage to a creature, any metal armor, shield, or weapon worn or carried by that creature takes an equal amount of damage. A rust mite swarm's swarm attack deals 6d6 points of damage to unattended metal objects. Damage that a rust mite swarm deals to a nonmagical metal object ignores that object's hardness.
Scent Metals (Ex) This ability functions much the same as the scent ability, except that the range is 90 feet and the rust mite swarm can only use it to sense metal objects (including creatures wearing or carrying metal objects).