XP 600
N Tiny aberration
Init +1 Senses blindsight 30 ft.; Perception –1
AC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
hp 19 (3d8+6); fast healing 2
Fort +5; Ref +2; Will +2
Immune disease, poison, mind-affecting effects
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee tentacles +6 (1d2+1 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks implant
Str 12, Dex 12, Con 15, Int 11, Wis 8, Cha 7
Base Atk +2; CMB +2 (+10 when attached); CMD13 (can't be tripped)
Feats Great Fortitude, Skill Focus (Heal)
Skills Climb +15, Heal +5, Stealth +15, Swim +15
Languages Aklo (can’t speak); telepathy (touch)
SQ chirurgeon
Environment any marsh or underground
Organization solitary or mess (2-12)
Treasure none
Attach (Ex) Each round a rogue viscera is attached to a living creature, it may choose to rearrange that creature's internal organs as a swift action, dealing 1 point each of Strength, Dexterity, and Constitution damage to that creature.
Chirurgeon (Ex) A rogue viscera can make any Heal check without needing to expend uses of a healer's kit. A rogue viscera gains a +10 circumstance bonus on any Heal check made to treat a creature to which it is attached.
Implant (Ex) As a move action, a rogue viscera may implant itself inside the body of a helpless or willing living creature at least one size category larger than the viscera. This host cannot already contain a rogue viscera inside its body. While within this host, the rogue viscera is provided total cover by the host's body. The viscera may exit the host as a move action. A remove disease spell (or similar effect) rids a victim of an implanted rogue viscera. The viscera can also be cut out with DC 20 Heal checks (each attempt takes 10 minutes). If a check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.