XP 6,400
Protothelid hound of Tindalos
NE Medium aberration (extraplanar)
Init +9; Senses blind, blindsense 100 ft.; Perception +19
AC 22, touch 15, flat-footed 17 (+5 Dex, +7 natural)
hp 85 (10d10+30)
Fort +10, Ref +12, Will +9
DR 10/magic; Immune mind-affecting effects, poison; SR 20
Speed 40 ft.
Melee 4 tongues +15 (1d6+3 plus grab), 2 claws +10 (1d8+3)
Special Attacks breath weapon (30-ft. cone, 10d6 acid damage, Reflex DC 18 half, 1/day), mutilate, ripping gaze
Spell-Like Abilities (CL 10th; concentration +14)
Constant—air walk (4th)
At will—detect thoughts (2nd) (DC 16), fog cloud (2nd), invisibility (2nd), locate creature (4th)
3/day—charm monster (4th) (DC 18), clairaudience/clairvoyance (3rd), dimensional anchor (4th), discern location (8th), greater scrying (7th) (DC 21), haste (3rd), levitate (2nd), slow (3rd) (DC 17), suggestion (3rd) (DC 17)
Str 17, Dex 21, Con 16, Int 18, Wis 23, Cha 18
Base Atk +10; CMB +13 (+17 grapple); CMD 28 (32 vs. trip)
Feats Blind-Fight, Combat Reflexes, Improved Initiative, Vital Strike, Weapon Finesse
Skills Acrobatics +18 (+22 jump), Intimidate +17, Knowledge (arcana) +17, Knowledge (planes) +17, Perception +19, Sense Motive +19, Stealth +18, Survival +19
Languages Aklo; telepathy 100 ft.
SQ angled entry, otherworldly mind
Environment any
Organization solitary or pack (2–12)
Treasure none
Angled Entry (Su) Worm hounds move through the dimensions in ways other creatures cannot comprehend. They may use greater teleport (self only) once per round as a swift action and plane shift (self only) 3/day as a standard action (caster level 10th). A worm hound can use these powers anywhere, but its destination point must be adjacent to a fixed angle or corner in the physical environment, such as a wall, floor, or ceiling (as determined by the GM); temporary angles created by cloth, flesh, or small items are not sufficient. It cannot use these abilities to enter curved architecture or open outdoor environments.
Mutilate (Su) A worm hound's tongues are coated in enzymes that can shape living flesh as if it were clay. Any creature that ends its turn pinned by a worm hound's tongue suffers 2d6+3 Constitution drain as the worm hound rearranges its organs. Any creature the worm hound uses its tongue to coup-de-grace also takes this damage. Creatures without internal organs are immune.
Otherworldly Mind (Ex) Any non-aberration attempting to read the thoughts of a worm hound or communicate with it telepathically takes 5d6 points of nonlethal damage and must make a DC 19 Will save or become confused for 2d4 rounds. This is a mind-affecting effect. The save DC is Charisma-based.
Ripping Gaze (Su) 5d6 slashing damage, 30 feet, Fortitude DC 19 negates. A creature that succeeds on its save is immune to that hound's gaze for 24 hours. Damage caused by a ripping gaze can be defeated by damage reduction, but it bypasses DR/magic and slashing. The save DC is Charisma-based.