XP 800
CN Small outsider (chaotic, extraplanar, protean, shapechanger)
Init +7; Senses blindsense 60 ft., darkvision 60 ft., detect law; Perception +10
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 27 (5d10); fast healing 2
Fort +1, Ref +7, Will +3
Defensive Abilities amorphous, freedom of movement; Immune acid, polymorph; Resist electricity 10, sonic 10
Speed 20 ft., fly 50 ft. (perfect)
Melee bite +9 (1d6), tail slap +4 (1d6)
Special Attacks protean spell
Spell-Like Abilities (CL 5th; concentration +6)
Constant—detect law
Str 11, Dex 16, Con 10, Int 8, Wis 8, Cha 13
Base Atk +5; CMB +4; CMD 17 (can't be tripped)
Feats Improved Initiative, Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +11 (+7 jump), Bluff +9, Escape Artist +10, Fly +18, Knowledge (arcana) +7, Perception +10, Stealth +11
Languages Common, Protean
SQ change shape (Small elemental, elemental body I)
Environment any (Limbo)
Organization solitary, pair, matrix (3–18), or spellhive (12–48 plus one spellhive queen)
Treasure none
Protean Spell (Su) A spell sliver is a living incarnation of a 3rd- or lower-level spell. The spell must target one or more creatures, have a range other than personal, and a duration other than instantaneous. As a standard action, the spell sliver can duplicate the effects of that spell (CL 5th), except the spell's range changes to 60 feet, its duration changes to 5 minutes, and its target changes to one willing protean within range. Typical protean spells include, but are not limited to, the following: bear's endurance, bull's strength, cat's grace, displacement, good hope, haste, heroism, invisibility, mage armor, rage, resist energy, and shield of faith.