This stocky giant has a face resembling that of a demented clown.
XP 4,800
AC 21, touch 12, flat-footed 18 (+4 armor, +3 Dex, +5 natural, –1 size)
Speed 40 ft.
Constant—mage armor (1st)
Str 24, Dex 17, Con 23, Int 17, Wis 14, Cha 17
Environment temperate hills Gaze Hideous laughter (as per the spell, CL 3rd), 30 feet, Will DC 17 negates. The save DC is Charisma-based. Hexes (Su) A mara clown can use the cackle, evil eye, and misfortune witch hexes (save DC 17), with an effective witch level equal to its racial Hit Dice. A mara clown's racial Hit Dice stack with any witch levels it possesses for the purpose of any hex, major hex, or grand hex it possesses. Kidnap (Ex) While grappling, a mara clown can make a grapple check to move as a swift action. In addition, a mara clown who uses the dimension door spell-like ability while grappling may bring along any creature grappling it. An unwilling creature may attempt a DC 17 Will save to negate the effect of the dimension door on itself. This save DC is Charisma-based. |