XP 1,600
NE Large outsider (evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +12
AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 51 (6d10+18)
Fort +8, Ref +7, Will +3
Speed 50 ft., climb 50 ft.
Melee bite +9 (1d6+4), 2 hooves +2 (1d4+2 plus 1d4 claw damage)
Space 10 ft.; Reach 5 ft.
Special Attacks smoke
Spell-Like Abilities (CL 6th; concentration +7)
1/day (self plus 1 rider only)—plane shift
Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Alertness, Improved Initiative, Run
Skills Climb +21, Intimidate +10, Knowledge (planes) +10, Perception +12, Sense Motive +12, Stealth +11, Survival +10; Racial Modifiers +4 Stealth
Languages Abyssal, Infernal
Environment any (Abaddon)
Organization solitary
Treasure none
Smoke (Su) In battle, a nightmare exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a DC 16 Fortitude save or become sickened until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round. The save DC is Constitution-based.