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Monkey, Flying

This small, evil-looking primate sports feathered wings and vicious claws.

Flying Monkey CR 1

XP 400
Half-fiend baboon
LE Small outsider (native)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6

AC 15, touch 14, flat-footed 11 (+3 Dex, +1 natural, +1 size)
hp 7 (1d8+3)
Fort +5, Ref +5, Will +2
DR 5/magic; Immune poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 12

Speed 30 ft., fly 60 ft. (good)
Melee bite +4 (1d4+2), 2 claws +4 (1d3+2)
Special Attacks smite good 1/day
Spell-Like Abilities (CL 1st; concentration +0)

3/day—darkness (2nd)

Str 14, Dex 17, Con 16, Int 6, Wis 14, Cha 9
Base Atk +0; CMB +1; CMD 14
Feats Weapon Finesse
Skills Acrobatics +11, Climb +10, Fly +13, Perception +6, Stealth +11; Racial Modifiers +4 Acrobatics, +4 Climb

Environment warm forests or plains
Organization solitary, pair, or mission (3–6)
Treasure none

Smite Good (Su) Once per day as a swift action, a flying monkey can smite good as the smite evil ability of a 1st-level paladin, except affecting a good target. The smite persists until the target is dead of the flying monkey rests.

Half-Fiend

The Flying Monkey was created using the Half-Fiend template.
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