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Mindworm

This dull gray serpent has patches of pink, hair-like tendrils where its jaw meets its skull.

Mindworm CR 1

XP 400
LN Small magical beast (psionic)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +7

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 dodge, +1 size)
hp 14 (3d10)
Fort +3; Ref +6; Will +1
Weaknesses feel pain

Speed 20 ft.
Melee bite +7 (1d4–2)
Spell-Like Abilities (CL 5th; concentration +7)

At willdetect thoughts (DC 14), discern lies (DC 16)
3/dayinterrogate (as speak with dead, but targets a helpless living creature) (DC 15)

Str 6, Dex 17, Con 11, Int 10, Wis 13, Cha 14
Base Atk +3; CMB +0; CMD 14 (can't be tripped)
Feats Dodge, Weapon Finesse
Skills Perception +7, Sense Motive +12; Racial Modifiers +8 Sense Motive
Languages Common; telepathy 100 ft.

Environment any temparate or warm land
Organization solitary, nest (2–4), or inquisition (1–4 and 1–4 humanoid inquisitors)
Treasure none

Feel Pain (Su) Whenever a mindworm touches the thoughts of a living creature, the mindworm can feel that creature's pain. A mindworm is considered to have touched a creature's thoughts whenever it targets a creature with a racial spell-like ability, reads a creature's surface thoguhts using detect thoughts, or communicates with a creature using telepathy. Any time a living creature whose thoughts the mindworm has touched since the beginning of its last turn takes damage, the mindworm takes an equal amount of nonlethal damage. This is a pain effect.

Psionic A mindworm has the psionic subtype. If you are using the rules for psionics, the mindworm's spell-like abilities count as psi-like abilities.


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