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Mimic, Animal

The animal before you melts into a blob of mutable flesh.

Animal Mimic CR 4

XP 1,200
N Medium aberration (shapechanger)
Init +5; Senses darkvision 60 ft.; Perception +14

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 52 (7d8+21)
Fort +5, Ref +5, Will +6
Immune acid

Speed 10 ft.
Melee slam +10 (1d8+6 plus adhesive aura and grab)
Special Attacks adhesive aura, constrict (slam, 1d8+6)

Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10
Base Atk +5; CMB +9 (+13 to grapple); CMD 20 (can't be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam)
Skills Climb +14, Disguise +10, Knowledge (nature) +7, Perception +14
Languages Common
SQ change shape (any Tiny, Small, Medium, or Large animal, beast shape II)

Adhesive Aura (Su) An animal mimic is not physically adhesive, but produces magical spoor that clings to other creatures. Whenever an animal mimic hits a creature with a natural weapon attack, the mimic gains the ability to magically monitor that creature's relative position and general condition for the next 7 hours, as if using a status spell (CL 7th).