XP 1,800
CN Medium fey
Init +2; Senses low-light vision; Perception +13
AC 18, touch 13, flat-footed 15 (+2 Dex, +1 dodge, +5 natural)
hp 44 (8d6+16)
Fort +4, Ref +8, Will +8; +4 vs. fey and plant-targeted effects
Defensive Abilities resist nature's lure; DR 5/cold iron; SR 16
Speed 40 ft.; woodland stride
Melee shillelagh +7 (2d6+4), horns +1 (1d6+1)
Ranged magic stone +7 (1d6+3, 2d6+4 against undead)
Special Attacks extract laughter, wild shape 2/day
Spell-Like Abilities (CL 8th; concentration +13, +17 to cast defensively)
Constant—magic stone (affecting any pebble the lesovik throws or slings), shillelagh (affecting any non-magical oak club or quarterstaff the leshovik wields)
At will—bestow curse (target always fails Survival checks to avoid becoming lost) (4th) (DC 16)
Spells Prepared (CL 6th; concentration +8, +12 to cast defensively)
3rd—contagion (DC 15), plant growth
2nd—barkskin, fog cloud, resist energy, tree shape
1st—charm animal (DC 13), endure elements, entangle (DC 13), speak with animals
0 (at will)—create water, guidance, mending, purify food and drink
Str 14, Dex 15, Con 15, Int 12, Wis 15, Cha 14
Base Atk +4; CMB +6 (+8 grapple); CMD 18 (20 vs. grapple)
Feats Combat Casting, Dodge, Improved Grapple, Improved Unarmed Strike
Skills Disguise +14, Handle Animal +14, Intimidate +11, Knowledge (nature) +14, Perception +13, Stealth +13, Survival +16; Racial Modifiers +4 Handle Animal, +4 Survival
Languages Common, Druidic, Sylvan
SQ druid class features, nature bond (wolf animal companion), nature sense, trackless step, wild empathy +11, woodland stride
Environment temperate forests
Organization solitary, pair, or band (3–6)
Treasure standard (oak quarterstaff, sling, other treasure)
Druid Class Features A leshovik has all of the class features of a 6th-level druid, or his actual druid level plus six if he has druid levels, including armor and weapon proficiencies and spellcasting.
Extract Laughter (Su) Whenever a lesovik makes a successful grapple check to damage an opponent, that opponent is targeted by a hideous laughter effect, as per the spell (CL 8th, DC 14). Once a creature is affected by this ability, it cannot be affected again for 24 hours.