XP 6,400
N Small magical beast
Init +11 Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 26, touch 18, flat-footed 19 (+7 Dex, +8 natural, +1 size)
hp 90 (12d10+24)
Fort +12; Ref +15; Will +7
Defensive Abilities ferocity
Speed 120 ft., burrow 40 ft.
Melee bite +18 (1d6+5 plus grab), 2 claws +18 (1d6+5 plus grab)
Special Attacks grab (Medium), pounce, rake (4 claws +18, 1d6+5), whirlwind of claws (at will, 10 ft., 1d6+5 slashing damage, DC 19)
Str 17, Dex 24, Con 14, Int 2, Wis 13, Cha 11
Base Atk +12; CMB +14 (+18 grapple); CMD28 (36 vs. trip)
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Perception +19, Stealth +26
Environment temperate plains, hills, or forests
Organization solitary or pair
Treasure standard
Whirlwind of Claws (Su) This functions as the whirlwind universal monster ability, except a kamaitachi which assumes whirlwind form may remain in that form indefinitely, and creatures damaged by whirlwind of claws take damage as if they were hit by the kamaitachi's claw attack. In addition, whenever a kamaitachi in whirlwind form successfully picks up a creature, the kamaitachi may make all of its rake attacks against that creature.