Extras‎ > ‎Custom Creations‎ > ‎Epic Meepo Presents‎ > ‎Monsters‎ > ‎

Intellect Parasite

This creature resembles a disembodied human brain that has sprouted four short, clawed legs.

Intellect Parasite CR 5

XP 1,600
CE Tiny aberration
Init +7; Senses blindsight 60 ft.; Perception +16

AC 24, touch 19, flat-footed 17 (+7 Dex, +5 natural, +2 size)
hp 38 (4d8+20)
Fort +6, Ref +8, Will +6
DR 5/adamantine and magic; Immune fire, mind-affecting effects; Resist cold 10, electricity 10, sonic 10; SR 20
Weaknesses vulnerability to protection from evil

Speed 40 ft.
Melee 4 claws +12 (1d3+1)
Special Attacks body theft, sneak attack +1d6
Spell-Like Abilities (CL 4th; concentration +7)

At will—blur, confusion (lesser) (DC 17), daze monster (DC 15), detect magic, inflict light wounds (DC 14)
3/day—cure light wounds

Str 8, Dex 24, Con 21, Int 16, Wis 10, Cha 17
Base Atk +3; CMB +0; CMD 17 (21 vs. trip)
Feats Iron Will, Weapon Finesse
Skills Bluff +16, Disguise +8, Knowledge (local) +11, Perception +16, Sense Motive +5, Stealth +31, Use Magic Device +8; Racial Modifiers +8 Bluff, +8 Perception, +8 Stealth
Languages Undercommon (cannot speak); telepathy 100 ft.

Environment any underground
Organization solitary or brood (2–6)
Treasure double

Body Theft (Su) As a full-round action that provokes an attack of opportunity, an intellect parasite can reduce its size, crawl into the mouth of a helpless creature, and burrow into the victim's skull to fuse with its brain. The intellect parasite usurps control of the creature's body and may use it as its own, as if it controlled the target via a dominate monster spell. The intellect parasite has full access to all of the host's defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect parasite can still use its own spell-like abilities). As long as the intellect parasite occupies the body, it knows (and can speak) the languages known by the victim and basic information about the victim's identity and personality, yet has none of the victim's specific memories or knowledge. Damage done to a host body does not harm the intellect parasite, except for poison, which affects the intellect parasite and host equally. If the host is slain, the intellect parasite emerges and is dazed for 1 round. If the intellect parasite is slain while the host lives, it is ejected from the host's body.
Vulnerable to Protection from Evil (Ex) An intellect parasite is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell.