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Hivespawn Queen

This insectoid creature resembles a vaguely-humanoid scorpion without a stinger. It has scythe-like blades instead of pincers and a row of spines along its back.

Hivespawn QueenCR 14

XP 38,400
N Huge magical beast
Init +8; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +27

AC 24, touch 12, flat-footed 20 (+4 Dex, +12 natural, –2 size)
hp 202 (15d10+120); fast healing 10
Fort +17, Ref +13, Will +10
Immune acid, disease, mind-affecting, poison; SR 25

Speed 40 ft., burrow 20 ft.
Melee 2 claws +22 (2d6+8/x4)
Ranged 6 spines +23 (1d8+8)
Space 15 ft.; Reach 15 ft.
Special Attacks scythe-like claws, spines, terrain manipulation
Spell-Like Abilities (CL 15th; concentration +21)

3/day—black tentacles (4th), creeping doom (7th)

Str 26, Dex 18, Con 26, Int 21, Wis 17, Cha 22
Base Atk +15; CMB +25; CMD 39 (47 vs. trip)
Feats Combat Reflexes, Improved Initiative, Iron Will, Point-Blank Shot, Precise Shot, Skill Focus (Perception), Vital Strike, Weapon Focus (claw)
Skills Climb +34, Craft (traps) +20, Knowledge (arcana) +20, Knowledge (planes) +20, Perception +27, Spellcraft +20, Use Magic Device +21
Languages telepathy 1 mile
SQ extradimensional womb, receptive

Environment temperate or warm hills
Organization solitary, pair, nest (3–6), or hive (7–28 drones, 3–6 hulks, 1 queen)
Treasure none

Extradimensional Womb (Ex) The interior of a hivespawn queen's body is linked to an extradimensional space in which she stores eggs and recent hatchlings. Only hivespawn eggs and hivespawn hatchlings can enter this space, which can easily hold two dozen of each. Only one egg or hivespawn hatchling can enter or exit the space per round. Eggs and hatchlings stored in the space do not count against the queen's carrying capacity.

Receptive (Ex) A hivespawn doesn't speak or understand any language, but creatures with telepathy can use that special quality to communicate with hivespawn as if they had a language.
Scythe-Like Claws (Ex) A hivespawn's scythe-shaped claws deal base and critical damage as if they were scythes designed for a creature one size smaller than the hivespawn, including that weapon's x4 critical multiplier.

Spines (Ex) A hivespawn can loose a number of dart-like spines indicated in its ranged attack from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 30 feet of each other. The spines have a range increment of 120 ft. The creature can launch only 24 spines in any 24-hour period.

Terrain Manipulation (Su) As a full-round action that doesn't provoke attacks of opportunity, a hivespawn queen can thrust her hands into the ground to superimpose the features of her extradimensional womb onto the world around her. For as long as the queen remains in her space, and for 1 minute thereafter, all terrain within 100 feet of her is coated in alien sludge. All surfaces within that area count as difficult terrain for creatures other than hivespawn, and all hivespawn within that area that don't already have fast healing gain fast healing 1.